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Burnout: The Gift That Keeps On Giving

Posted by Bob Mackey


I gotta hand it to the charitable folks over at Criterion; since last January's release of Burnout: Paradise, they've released quite a few substantial DLC updates at absolutely no cost to the consumer. Where companies like Namco-Bandai are content to find ridiculous ways to get their hands on your hard-earned money, Criterion doesn't seem to mind playing Santa three times a year to support one of the greatest racing games we've seen this generation. And even though they plan on charging for their upcoming pack of downloadable cars that absolutely don't infringe on any copyrights whatsoever, the creators of Burnout have at least one more free update coming out on February 6.

While the last free Burnout updates were largely content-related, this new one appears to be a complete under-the-hood overhaul; and the addition of one hugely-missed option is definitely going to bring me back to a game I should have honestly played a lot longer. The big announcement?

You ask – we deliver. Restart is in! You can now quit or fail an event and choose to restart it. You’ll be transferred to the start location ready for action. We’ve always enjoyed the feeling of freedom that Paradise City’s open world delivers, but we appreciate that as you run low on events towards the end of the game, you can spend a little too long in transit.

While I certainly thought the open-world nature of Paradise was a nice change of pace, the annoyance of having to drive back to the starting point of failed events made the game much more tedious than it needed to be. It's true that the streets of Paradise City are literally littered with tons of challenges, but it was always a pain getting stuck out in the boonies after failing a race--and I couldn't say I enjoyed wasting minutes of driving time manually restarting a car-specific mission. If anything, it's just nice to see a developer admit to a glaring flaw in an otherwise great game. Had Kaz Hirai done PR for Criterion, I'm sure we'd be hearing the lack of a restart in Burnout ensures that gamers will have to trade in their precious free time to "unlock the fun." Then he'd start dancing around for reasons only known to clinical psychologists.

Related Links:

John’s Games of 2008: Year of the Open World
Barack Obama's Sweet Ride
Yeah, But Is It Art?: Crazy Taxi


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Comments

Derrick Sanskrit said:

I'd had my eye on Burnout Paradise for a good long while and finally gave it to myself for the holidays. The value of the game is astronomical compared to a lot of other stuff on the market. It's already budget-priced AND there were tons of downloadable updates that literally changed the game, not just added stickers. Bikes alone added TONS of replay value, but the easy to access Freeburn Online means there's always something to do. Exactly one month with the game, I'm about thirty races away from my "Elite" license (I've played it A LOT), so I'm really excited for all the new content announced so far. The legendary cars look awesome, Big Surf Island is a whole new wild section of the city to explore, the Party Pack finally brings in local multi-player in a really exciting and interesting way, plus this free update makes all the collectibles more noticeable, increases the contrast at night so you can actually see where you're going and adds event restarts, all of which break the sense of realism but make the game more FUN. I'm really glad Criterion realized this and decided to make those changes. Paradise is without a doubt the most fun racing game I've ever played and anyone who has a PS3, 360 or PC should absolutely go out and get the Ultimate Box when it comes out next month if they haven't already experienced the RIDICULOUS DELIGHT that is Burnout Paradise.

January 26, 2009 2:31 PM

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About Bob Mackey

For a brief period of time I was Bull from TV's Night Court, but some of you may know me from the humor column I wrote for Youngstown State University's The Jambar, Kent State University's The Stater, and Youngstown's alternative newspaper, The Walruss. I'm perhaps most well-known for my bi-weekly pieces on Something Awful. I've also blogged for Valley24.com and have written articles for EGM, 1UP, GameSpite and Cracked. For all of my writing over the years, I have made a total of twenty American dollars. It's also said that I draw cartoons, which people have described with words such as "legible." I kidnapped the Lindbergh Baby and am looking to do so again in the future.

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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