I've recently re-entered the hyper-colourful world of Rangarok Online because I must play it for work purposes (honest). I say "re-entered" because I've been down this road before.
It didn't take me a whole lot of time to remember why I left Midgard to its fate in the first place. Lots of people are capable of playing massive multiplayer online RPGs casually, but others can become hooked for life, even abandoning work and family for the sake of riding on a tiger. I'm not one of the latter. Sure, MMORPGs are a fun distraction, but I can't concieve of why anyone wouldn't tire of it after a few hours of grinding.
I'm playing as an archer named Fuzzy Stone and I've been killing bugs and rabbits for hours upon hours just so I can get strong enough to safely beat up differently-coloured bugs and rabbits. If I stick with it, I can blend in with hundreds of other generic mid-level warriors as we band together to fight the menace of--what are we fighting against, exactly?
There are a chosen few who Lord over the rest, who stride through the n00b fields, literally radiant with power while we collect ten-zenny clover dropped by catepillars. Some might aspire to have their name echo through the servers. I don't. I remember when I initially played, I was so proud when I gained enough levels to ride a pecopeco, a sort of Chocobo ripoff. When I rented my ride, what was around me? Dozens of other riders who looked just like me, except I was wearing a jaunty hat.
I once talked to 1UP's Solid Sharkey about the appeal of the vague goals MMORPGs dole out and he more or less agreed that there's little to keep you going after a certain point. When he got his pecopeco, he said, "I can ride Big Bird now, so does this mean I won?"
My disdain for MMORPGs is partially the fault of my own quirks: I have no interest in cooperating and forming a party. I kind of like doing that sort of thing with my friends, but they all inevitably lose interest and leave me with fifteen-year-old acolytes who beg me to join the Sephie x Cloud Yaoi guild.
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