Register Now!

Media

  • scannerscanner
  • scannerscreengrab
  • modern materialistthe modern
    materialist
  • video61 frames
    per second
  • videothe remote
    island
  • date machinedate
    machine

Photo

  • sliceslice with
    american
    suburb x
  • paper airplane crushpaper
    airplane crush
  • autumn blogautumn
  • chasechase
  • rose & oliverose & olive
Scanner
Your daily cup of WTF?
ScreenGrab
The Hooksexup Film Blog
Slice
Each month a new artist; each image a new angle. This month: American Suburb X.
ScreenGrab
The Hooksexup Film Blog
Autumn
A fashionable L.A. photo editor exploring all manner of hyper-sexual girls down south.
The Modern Materialist
Almost everything you want.
Paper Airplane Crush
A San Francisco photographer on the eternal search for the girls of summer.
Rose & Olive
Houston neighbors pull back the curtains and expose each other's lives.
chase
The creator of Supercult.com poses his pretty posse.
The Remote Island
Hooksexup's TV blog.
61 Frames Per Second
Smarter gaming.
Date Machine
Putting your baggage to good use.

61 Frames Per Second

Browse by Tags

(RSS)
  • Wii Brings Silent Hill to Climax



    No, wait. Rewind. Switch that. Climax is going to bring Silent Hill to the Wii!

    The rumor going ‘round the campfire is that those nutty Brits behind Silent Hill: Origins will be remaking the original Silent Hill for both Wii and PSP. 61FPS just spent this past Monday celebrating Silent Hill’s tenth birthday. What better way to celebrate the occasion than by taking a stroll down memory lane, waggling as you go?

    Read More...


  • The Console Wars Made Adorable

    Everyone gets embroiled in a console war once in a while. We have some kind of inborn instinct that causes us to rush to the defence of our beloved consoles as if they were a damsel cornered by a dragon. It's interesting to wonder what system-associated developers like Miyamoto think about such behaviour. “What, do you people have deep-rooted problems revolving around peer approval or something?”

    When you think about how silly the console wars ultimately are, you really do have to duck your head in shame for participating (shortly before you go back and do it all over again). Or, sometimes, you might receive another reminder of how easily we can all get along if we just try. For instance, through an art project.



    Read More...


  • Why Do You Keep Doing This to Me, Atlus: Persona Comes to PSP



    I’m currently in month two of my prolonged incarceration. Atlus says that I should buck up. Persona 4 is, apparently, some fifteen hours shorter than its predecessor. Atlus says I’ll be able to go outside again soon. Possibly by this spring! I have hope that Atlus will release from my bonds, loose me from this level grinding, this wandering through randomly generated dungeon after randomly made dungeon. Atlus says I’ll be able to talk to real live people again, and not the pleasant digital avatars it demands I form emotional bonds with. I look forward to that day.



    Now Atlus tells me it’s remaking the original Persona for PSP. Atlus says that with the game’s new graphics, it can watch me anywhere. At any time. And always keep me close.

    Read More...


  • Whatcha Playing: Castlevania: Symphony of the Night (Again)

    I have a small stable of games I love returning to once in a while, and Castlevania: Symphony of the Night is among them. I own the original Playstation version (the actual original: it lacks the flu-snot green bar that labels it a best-selling re-release) and the emulation that was packed with the PSP's Dracula X Chronicles. I've finished both multiple times, but I decided that wasn't enough, so I downloaded the game once more on XBLA. Having lost my original Playstation at the bottom our sock drawer something like five years ago, it's nice to play Symphony of the Night on a large screen once more. It'd be nice if the Achievements weren't lame, but eh, if wishes were horses, and all that.

    Symphony of the Night is still firmly in the top quality tier of the Castlevania hierarchy, but aging gamers draw in vital nutrients through message board fights about whether or not an esteemed game still deserves its lofty status. Over the past handful of years, Symphony of the Night has ignited similar arguments. Is the game as brilliant as we remember it? Was the Inverted Castle a stroke of game design genius or a cheap trick to extend gameplay?

    Read More...


  • Yuusha 30 and Wario’s Micro Game Legacy



    A number of sites got their greasy, keyboard crippled hands on early scans of the latest Weekly Famitsu yesterday, and revealed Yuusha 30, thus spoiling all the good fun of Marvelous’ countdown clock. A “new feels RPG” — no comment — according to Famitsu, Yuusha 30’s hook is having four playable characters that you only control for thirty seconds at a time. Each character corresponds with a different
    game genre. Yuusha’s princess has you playing thirty seconds of scrolling shooter, its demon you play a strategy game, and with the token warrior, a side-scrolling action game. Right now, that’s about all the information there is about Yuush 30 for PSP. But it’s enough to get me chomping at the bit to try it out.

    While it isn’t widespread enough to call a trend, the micro game is starting to spread beyond its WarioWare confines.

    Read More...


  • Mega Man 9: Powered Up and LittleBigGalaxyMan

    Every now and again, I curse the internet and its countless paths. It’s easy to get lost in here. it’s easy to lost literal hours of your life on completely meaningless, mindless drivel. How many times have you, dear reader, fallen into a YouTube spiral, clicking related video after related video until the moving images no longer hold meaning? Every URL is perilous I tell you. Then I come to my senses and remember the all important truth about the 21st century: the internet is awesome. As is meaningless, drivel, and the access we have to it.

    Despite my recent renaissance with the game, I probably wouldn’t have found out about this brave soul’s Mega Man: Powered Up adventures if it wasn't for aimless internet wandering. They've made a close-to-perfect recreation of Galaxy Man’s stage from Mega Man 9.

    Read More...


  • Dragonball: Evolution: The New Street Fighter: The Movie: The Game?



    First of all, I'd like to apologize for the number of colons in the subject of this post; please note that they're completely necessary, both to convey meaning and to win me that world record. That being said, I feel it's important to remind you that the American Dragonball movie is about to come into existence--sure, it's already been made, but it will no longer be safe from the eyes of the general public after April 8th. Before you jump to any conclusions, my general disdain from the film doesn't come from any sort of love for Akira Toriyama's masterwork; my interest in Dragonball didn't really continue past the 17th year of my life. I just find that making a dull, Americanized version of a property roughly 7-9 years after it's peaked is not the soundest business or creative decision. Hell, with the Dragonball movie on the horizon, I wouldn't be surprised if Fox brought out their film adaptation of The Weakest Link this summer.

    Read More...


  • Sony’s New Year’s Resolution



    For all intents and purposes, 2008 was an excellent year for Sony and the Playstations. Was it the salad days of 2001, when the Playstation 2 was coming into its own and Sony was crushing every proverbial ass in the world? Certainly not. But the Playstation 3 managed to finally get itself a stable of quality exclusives that weren’t completely ignored by the public and panned by the media. The Playstation Portable, despite receiving only a scant few notable games, had a banner year in Japan and continued to grow its install base in the rest of the world. The Playstation Network worked out a few of its kinks, and even if it’s the ugliest baby since Sloth, at least Home launched. And the good ol’ Playstation 2 continued, eight years after its birth, to both sell and play host to great new games. The end of the year, however, did not look so hot. The Playstation 3 got trounced by its competitors leading up to Christmas. You see, it didn’t matter how damn good Resistance 2, LittleBigPlanet, Motorstorm: Pacific Rim, or Valkyria Chronicles were. What mattered is that the average person in every country where the system is sold does not have $400 for a videogame console right now.

    Read More...


  • How Sony Can Save the PSP in 2009

    Over the holidays, I planned on digging deep (figuratively and literally, since the game is mostly about making caves) into Dungeon Maker II: The Hidden War. This did not happen on account of my PSP battery committing ritual suicide sometime between December 24th and the March release of Final Fantasy VII: Crisis Core. I don’t really hold this against the battery, because it’s not like it had anything better to do. But it did get me angry, and thinking about what’s wrong with the PSP, and predicting that unless Sony can figure out what it’s really trying to get out of the handheld these days, it might be better off just letting it die.

    In my predictions I mentioned that there were a few things Sony could do to save the system and brand. To be completely honest, it’s not actually very unlikely that Sony can do anything to increase market share or keep the PSP alive for more than another year or two. But it can “save” the PSP by going out with a bang, creating enough goodwill and momentum to give the PSP2 a fighting shot when it comes out, should such a system come out at all. Here’s what I think the handheld team at the company should do:

    Bolster current PSP owners with cheap add-ons: The PSP is not a system aimed at soccer moms and old-age homes, so how is it possible that a “core” game-loving maniac like me has to wipe months of dust off the system every time I want to use it? It would not take much for someone like me to put the system into my primary rotation. Frequent PSOne releases on the Network Store alone would enough. Firmware updates that would provide nice bonuses, like caching UMD games to memory card or more robust video playback, would be simple value-adds that would make current owners more happy with their system. The worst part is, everything I’ve mentioned here are things that many PSPs can already do—if said PSP has hacked firmware. Which brings me to my next point:

    Read More...


  • Industry Predictions for 2009: Doom and Gloom Edition

     

    Happy New Year, everyone! Please note before continuing that you are unlikely to see the word “happy” in any other place in this entry. My predictions for where gaming is going in 2009 are not particularly rosy, but these are lean times, and lean times do not care so much about your feelings.

    More closures: As investors pulled money and game sales underperformed, companies closed left and right at the end of 2008. I expect that trend to continue as more Christmas sales results come in. Independent developers, the ones completely unprotected from the financial storm, will be in the most trouble, but publishers will probably close down a significant number of internal studios also. Midway, of course, will be first—there’s a chance some semblance of the company will get out of its current turmoil, but that Midway will bear little resemblance to the one of today.

    The $60 price ceiling will hold: Late in the year, the news that Call of Duty: World at War was being sold at $50 in some places scared the bejeezus out of some of the big industry analysts, who began to wonder aloud if the $60 price ceiling was viable in a recession of this magnitude. But the answer to that question doesn’t really matter: whether it seems viable or not, there is no way that that maximum price will drop. It took the industry ten years, a lot of hard work and a whole new hardware generation to get to $60. Lowering the price now wouldn’t just hurt bottom lines immediately, it would hurt them long term as publishers would have to do all that hard work again. Price cuts from an initial asking price of $60 may come quickly, but you all know that’s nor new either. After all it wasn’t that difficult to find Call of Duty 4 for $40 prior to Christmas 2007.

    Read More...


  • Games We Will Finally Get to Play: Sakura Wars

    I’m not too proud to admit it. Like the rest of 61FPS’ glorious staff of roustabouts, I am more than willing to reveal to you my most terrible and embarrassing secrets. For example, as a teenager, I was an absolute whore for anime. You name it, I’d watch it or read it. In 1997, anime and manga still seemed edgy and outside of the mainstream to me, to the point that I thought most anything even remotely associated with the broader cultural medium was cool as hell. This is how you end up with Sailor Moon wallscrolls on your wall and Tenchi Muyo dolls on your shelf. Yeah.

    Thankfully, for both me and my sex life, this obsession is something I’ve grown out of. Mostly. A lot of my posts on this blog seem to indicate that old habits die hard. Every now and again, something will pop up and get the old juices flowing, and it’s almost always something I was interested in as a teenager that is finally getting localized for the West. The nerdy freak inside me is stirring, because it looks like a Sakura Wars game is finally, after some thirteen years, coming out in the United States.

    Read More...


  • X-Blades and the Cultural Uncanny Valley



    Years of schooling in composition left me with absolutely no sense of proper grammar, structure, and only a passing familiarity with proper spelling, but I did come away with a good sense of how not to seem like a jackass in an opening. The golden rules: don’t open with a question and don’t start with a definition. These rules can be broken only when absolutely necessary. Like now for instance!

    How many of you have heard of X-Blades?

    For clarity’s sake, X-Blades is a third-person action game in the Devil May Cry mold and it looks like a parody of Japanese videogames that you might see on The Simpsons. It stars a young woman sporting knives, blonde hair, and enormous eyes/breasts. She wears some string and tiny scraps of cloth over her privates and kills monsters in a fantasy land where it is apparently always dusk. Her name’s Ayumi. Of course it is! It's a videogame so overfull on cliché that it can’t possibly be real. But it is, and it actually seems fairly inoffensive, a potentially good way to drop a few hours between games that you actually give a damn about. Thing is, though, every time I’ve seen screens or footage of X-Blades something has just seemed off. I know that isn’t the most journalistic statement in the world but there’s no other way to put it. It’s just wrong, off-putting, something rotten inside of its seemingly pure trope-soup. Take a look, see what I mean.

    Read More...


  • Canada Plays PSP

    Unlike the rest of the world, apparently. Ssssssnap!

    Sony's pretty good at making me hate their PSP commercials through sheer overexposure. While waiting in the theatre for Revenge of the Sith to start—shut up—the venue played commercial after commercial to give the bouncing audience something to focus on besides throwing popcorn and fencing with rolled-up Tribute magazines. Sony had obviously bought out Mama Multiplex's Advertising Hour because every third commercial was that PSP advertisement that made you want to slay Franz Fernandez.



    Read More...


  • Beating the Dead Horse Who Has It Coming: Playstation Releases on PSN

    Castlevania Chronicles, the peculiar Playstation remake of a peculiar X68000 remake of the original Castlevania, was released as a downloadable title on Playstation Network today. It ain’t the best Castlevania out there, but it’s still a swell action title. The disc release was never widely distributed either, so this will be the very first time most interested players will even get the chance to try it out. Of course, the same could be said of a lot of Playstation games. The halcyon days of 2003 when you could walk into any Blockbuster or Gamestop in the country and pick up five classic PS1 games, often times still shrinkwrapped, for ten or twenty bucks are long over, and the collector’s market is making many great games prohibitively expensive. Want to play Silent Hill? Hope you’ve got an extra sixty-five dollars lying around. How about Suikoden II, considered to be the series’ definitive installment? That’ll be $150. And what about cult classics like CyberConnect2’s Silent Bomber? Yeah, seventy smackers.

    You shouldn’t have to pay top dollar for these games, though, considering they could very easily be released on the Playstation Network.

    Read More...


  • NPDeez Nuts: The Way Tomorrow Looks



    Way back in May, I thought that, like every other blog that regularly talks about the videogames, 61FPS should cover the NPD sales numbers every month. It seemed like a no brainer until I realized the truth: who gives a damn about sales? We are not gamblers here, throwing crumpled dollars in a circle, cursing each other out over how many copies of Wii Play might sell in a four week period! We are aesthetes, which is to say, we are pretentious as fuck. Waxing philosophical about emergent narrative is how we roll, and sales numbers should be beneath our concern! Harumph and such.

    I’m kidding. Well, half-kidding. We’re not snooty berks. We just like videogames a lot, and we like thinking about them even more. Today’s an important day to mention the NPD numbers because they are, to turn a phrase, meaty food for thought.

    Read More...


  • Derrick's Top 13 Games of 2008 - Part 2

    Missed part 1? Click here!

    9 - Space Invaders Extreme (DS/PSP):
    One of the most iconic arcade games of all time crossed its 30th anniversary this year, and to celebrate they reinvented the whole damn thing. We've seen this before, but Space Invaders Extreme was different. How? It was flippin' awesome this time. Bright colors and flashing lights, sound effects that sync with the club-ready music, new power-ups and new aggressive enemies, Space Invaders Extreme turned the arcade classic into an underground rave of interplanetary destruction. And, as I already said, its flippin' awesome. I prefer the DS version, but both are great, and for the bargain price of $19.99 there's really no reason not to pick up this addictive portable reimagining.

    Read More...


  • Little Big Trailblazer: Revisiting Mega Man Powered Up, User-Generated Content Pioneer

    When I wrote up Where Is the PSP a few days back, I left out the fact that I’m largely responsible for the neglect of my own little Sony portable. Not because I haven’t been buying games, but because I haven’t taken the time to properly equip the thing to take full advantage of its potential. Up until yesterday, I had been using the same 32MB memory stick that came with my launch PSP back in 2005, pretty much cutting me off from any and all downloadable content available and, more often than not, limiting my ability to even update its firmware. Well, thanks to some good ol’fashioned Black Friday scavenging, my PSP has eight honking gigabytes to play with. I updated the firmware (I was a full version behind apparently), browsed the recently launched PSP PSN store (functional!), and grabbed some demos (Syphon Filter lives up to its reputation). But once the house cleaning and redecoration was finished, I moved on to the real impetus behind the upgrade: finally exploring Mega Man Powered Up’s DLC and user-generated levels.

    This remake of Mega Man’s original adventure is really the unsung harbinger of the current gaming zeitgeist. Not only is it a lavish remake of a two-dimensional classic, not only did it lay the groundwork for Mega Man’s triumphant 8-bit rebirth, but it boasts one of console and portable gaming’s beefiest level creation tools.

    Read More...


  • Where Is the PSP?



    I am a superstitious man. I throw salt over my shoulder and knock on wood. I refuse to cross paths with black cats, something that is difficult when you share an apartment with one. When wandering about Manhattan, with its many scaffolding-covered building fronts, I am occasionally paralyzed by an all-consuming fear of the literal hundreds of ladders I pass beneath every day! I also know to not buy videogame consoles on launch day. If I do, I know that I will never play that many games for that device that looked so tempting before I actually had it. It all started with the Dreamcast, a system I adored, but I maybe owned a total of ten games for before its ignoble death (almost all of them published by Sega themselves). Two years out from its release, and it looks like the same is happening with Wii, a system that I turn on to play Gamecube games for more often than actual Wii discs. And then there’s the PSP. Oh, I was excited by that little monster when it came out back in early 2005. So excited, I decided it was a good idea to wake up at 6 AM on release day to pick one up, along with copies of Lumines and Ridge Racer. I played both pretty extensively for a month and then didn’t turn on the machine again until December of 2006.

    Now I’m not saying there aren’t good games for the PSP. One of the six games I’ve ever purchased, Zoe Mode’s absolutely astounding Crush would make my top fifty games ever made. But it’s hard to deny that the handheld takes up almost zero space in the collective consciousness of gaming broadly.

    Read More...


  • Sony Might Just Hate You

    Even before the company’s dramatic fall from grace, there has been a number of reasons a discerning individual might think that Sony hates them. The original Playstation had a failure rate to challenge the Xbox 360’s and the first DualShock controller didn’t become a pack-in with the system for months after its release. The Playstation 2 launched at a pricey $299 and that price held until May of 2002 when Sony suddenly and without forewarning dropped it to $199, leaving thousands of gamers out a hundred bucks when a simple press release could have saved them the trouble. The PSP launched and its screen was plagued by dead pixels and the Playstation 3 cost half a grand at the cheapest when it launched in ’06. One day, they’re committed to backwards compatibility and against rumble in controllers, and the next they’re asking you drop sixty smackers on a controller that shakes and backwards compatibility is for the birds. Yep. Sony hates you. Sony hates all of us.

    Well, today, Sony hates your potential creativity.

    Read More...


  • Japan Scares Me: Tokyo Game Show Rising, Strangeness, and Panty-shot Beat ‘Em Ups

    Does it ever. Japan has me trembling in my delicate booties. Typically it’s just one thing or another that gets me quaking in abject terror: a bizarre fan-made video here, a witch molestation game there. Today, Japan’s working overtime. Gaming exists, at the Japanese moment, in a state of flux. Traditional gaming appears to be dwindling – way back in June 2007, Screen Digest predicted that 89% of Japanese households would own a Nintendo DS, a number that will likely need to be increased after the DSi releases later this year – while simultaneously thriving thanks to Capcom’s Monster Hunter Portable juggernaut. Major publishers continue to consolidate while the nation’s auteur creators start crafting more and more games to suit Western tastes and flock to Western publishing houses. Hell, the Xbox 360, an American console, outsold the PS3 throughout September. Things are topsy-turvy over there. It’s enough to make a man skittish, especially with the Tokyo Game Show due to start in just forty-eight hours.

    Read More...


  • Faux-Nostalgia: The Old Glory of Matt Hazard

    Viral marketing is insidious and horrible. Anything that openly names itself after a malicious foreign body that invades organic matter, twisting it to its own torrid ends cannot be trusted. To make matters worse, it’s almost always more cloying than regular, old, huckster-with-a-smile advertising (let us never forget the late, not-great Sony “All I Want For Christmas is a PSP” campaign.) That said, I have to hand it to publisher D3. Their viral campaign behind upcoming (but still-unseen) title Eat Lead: The Return of Matt Hazard, is absolutely hilarious and brilliant in its execution. They’ve created two websites, a fan page and news blog, devoted to an imaginary classic gaming series surrounding a convincingly vintage character by the name of Matt Hazard. Starting with a 1983 arcade game named The Adventures of Matt in Hazard Land, D3’s constructed a full history of a non-existant franchise that hits on all of gaming’s milestones from the past thirty years. While the 8 and 16-bit parodies are well-trodden, sprite-based fare, the fake cover art and screenshots for Matt Hazard’s late-90s and early-aughts adventures are hilariously spot-on. Take a look at this obviously Nintendo 64-inspired packaging for 1995’s You Only Live 1,317 Times.

    Read More...


  • Facepalm: Gaming While Driving

     

    Two Facepalms in two days? Madness! A bus driver has been supsended for playing a PSP while driving.

    HONOLULU -- Less than a day after KITV broke the story of a city bus driver playing a video game while driving a bus, the driver is on unpaid leave and being investigated Wednesday.

    The president of The Bus apologized for the incident and said he's "embarrassed" by it less than a month after another bus driver was arrested for drunk driving while operating a city bus.

    Read More...


  • Japan Scares Me: Mario and The Western Show



    Edge Online ran a small feature piece this past Monday on artist Antonin Fourneau’s new multimedia project called Oterp, which appears not on canvas or film but on Sony’s PSP hardware. Oterp creates different sounds and music depending on its audience’s physical location using a GPS to track them. Fourneau’s creation, as Edge points out, joins the ranks of i am 8-bit and Reformat the Planet as evidence of videogames’ growing influence on humanity’s creative endeavors. And that’s great. It’s wonderful to look at how the life-imitates-art-imitates-life cycle is incorporating a still-young medium. It’s inspiring to see games inspire. That is, unless you spend a lot of time on the internet. Then you see what videogames have done to people’s minds. Especially Japan’s mind.

    Read More...


  • More Downloadable Remakes! More, Says I!

    Bionic Commando Rearmed is apparently excellent, not like there was ever any doubt (well...maybe just a titch).

    Chances are good that Mega Man 9 will be playable as well, which leads me to believe that Capcom has a pretty good idea about how to handle its remakes. I would like to see more.

    On one hand, the state of the gaming world is making me brood like Yahtzee. Why are the most exciting games of today remakes and sequels to old franchises? Am I a dirty person for being more excited about ancient gaming lore than Mirror's Edge?

    I don't know if there are any rabid Osamu Tezuka fans among us, but the whole ordeal reminds me a bit of the Phoenix manga series. In it, mankind's progress sputtered and stalled because he became nostalgic for the past instead of trying to innovate for the future. Eventually, the human race decayed and crumbled before the master computers running the world burnt civilization to the ground with hydrogen bombs. Gamers' pining for the past might be a grim prophecy. We should tread carefully and be wary.

    On the other hand...hey, Bionic Commando Rearmed!

    Read More...


  • Where Is Landstalker PSP?



    The Zelda-clone, once a staple of console gaming, is a dying breed. It’s been replaced by story-centric, puzzle-free action RPGs like Kingdom Hearts and linear action-platformers a la Tomb Raider and Uncharted. The recently resurrected Okami might be the form’s swansong, a final tribute to the halcyon days of Golden Axe Warrior, Neutopia, and Beyond Oasis. While most clones have been base imitations, Quintet’s Heaven and Earth Trilogy and Climax Entertainment’s loosely connected series of games beginning with Landstalker were notable variations on Zelda’s exploration and puzzle tropes. Landstalker and its semi-sequels Lady Stalker (far less creepy than it sounds), Alundra (developed by ex-Climax-ers Matrix Software), and Time Stalkers (a traditional turn-based RPG instead of action) were characterized by difficult platforming in addition to swordplay.

    You see games made by Climax Entertainment as often as you see Zelda-clones nowadays.

    Read More...


  • Whatcha Playing: The New Adventures of the Nintendo DS



    A strange thing happened ‘round about last October. For the first time since its release in April 2005, I was regularly playing games on PSP. I had been carrying a grudge against Sony for promising the world with their first handheld and not delivering even a fraction of the compelling software that they had on the first two home Playstations. But then, all of a sudden, there were all these fantastic games to sink my teeth into. Strategy RPGs like Jeanne D’Arc, old-school action like Castlevania: Rondo of Blood, and true genre benders like Crush had finally brought me into the PSP fold. The drawback? My DS went on the shelf and wasn’t touched for months. Oh, I brought it down when Contra 4 came out and on that rare Saturday morning that I felt like going back to my Animal Crossing village to do some weeding, stomp some roaches, and writing some letters. But I wasn’t playing anything new and I started wondering if the brief reign of the DS — not as a force of business but as a fount of compelling design — was over.

    Man, was that stupid.

    Read More...


  • Where is Doug TenNapel?



    Written by Derrick Sanskrit

    Over the past few years, I've become convinced that Doug TenNapel is one of the most enviably original dudes in the history of mankind. The man has been the creative voice behind some of the most original animation (Catscratch), graphic novels (Creature Tech), films (Sockbaby – Watch it. You will love it.), and video games (The Neverhood) in recent history. He won an Eisner Award (the top honors for comic book creators) for his work on Bart Simpson's Treehouse of Horror!

    But his most famous creation is the quirklicious Earthworm Jim. He designed the characters, wrote the story, even voiced Jim himself in the first two games. In the past two years, more or less since the disintegration of the Earthworm Jim PSP remake, Doug's disappeared from the world of games.

    So where's he been?

    Read More...


  • NPD Wrap: The Times Are a Changin’



    April’s come to a close and now, under the cold, hard light of math, three things are becoming clear. First, people freaking love Nintendo games. Sure, we already knew that, but over a million people bought Mario Kart for Wii in less than a week. Second, people freaking love Grand Theft Auto. Nearly two million people bought that in even less time. Third, our access to new videogames is going to change dramatically in the very near future. While these numbers may just look like numbers to us, to the people who publish videogames, the people who control when we get to engage these creations, the math is saying that 2008 is different. Tradition dictates that high profile, big hype games are held in reserve for the holiday push from late September through December and the rest of the year is just a slow trickle of quality goods. The math of March and April 2008 says that people will buy many, many games throughout the year, not just around Christmas. What happens now? Going forward, we’re going to see more games, more often. At least, until digital distribution destroys physical media and the whole issue becomes moot.

    Come get some hard analysis and delicious numbers after the jump.

    Read More...


  • Clover Returns, Heavy as Platinum



    While the final months of 2006 were exciting times – the Wii and Playstation 3 were released mere days apart while the Xbox 360, DS, and PSP really started to heat up content wise – it was also a time of mourning. Just after the release God Hand and Okami, Clover Studios disbanded. Parent company Capcom absorbed much of the staff while the designer trinity of Shinji Mikami (Resident Evil), Hideki Kamiya (Devil May Cry), and Atsushi Inaba (Viewtiful Joe) went off to form a new independent studio. Clover’s games were true rarities in the industry, each one an artistic ziggurat built on a foundation of violently colorful worlds and idiosyncratic mechanics. Viewtiful Joe’s comicbook world of an empowered movie buff that found the player manipulating the action with VCR commands, Okami’s sumi-e fantasia that allowed the player to literally exert their will on the world through painting; truly special stuff. That’s why it’s so exciting that yesterday’s rumors about their new games turned out to be absolutely true.

    Read More...



in

Archives

about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


Send tips to


Tags

VIDEO GAMES


partners