Inexplicably, the top six-or-so titles on my GameFly queue were unavailable, so I was sent Sonic Rush for the DS--a game I had originally added back when I signed up for the service nearly three years ago. Of all the recent Sonic the Hedgehog titles, the often-overlooked handheld games have been the least offensive--and dare I say, fun--extensions of the franchise, mainly because they're about Sonic running to the right, and have the good sense to not include sexual tension or political intrigue.
So it's fair to say that nothing really offended me about Sonic Rush in the brief amount of time I tried it out, aside from the fact that Jet Set Radio composer/beatmaster Hideki Naganuma was apparently demoted to working on low-profile Sonic games. Seriously, the guy is awesome, and Sega needs to put him on as many projects as they can. Musical outrage aside, I wasn't exactly bored with Sonic Rush; in fact, I couldn't even muster up the motivation that boredom requires to exist. It seems that every Sonic game--no matter how high the quality--produces nothing but complete apathy in me, and I've been trying to find out why.
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