Tetsuya Mizuguchi was already a respected game designer when the Dreamcast released in 1998, thanks in large part to his expert work on the home conversion of Sega Rally in the mid-90s, but it wasn’t until he began working on Sega’s ill-fated final system that he expressed his true creative voice. Mizuguchi’s reputation is built on his designs blending gameplay and music (as in Derrick’s fav Gunpey). Dreamcast’s Rez, Mizuguchi’s minimalist synesthesia masterpiece, is arguably the purest meeting between traditional play and music generation ever made. Rez wasn’t born whole into the world however. As you can see from this early footage, Rez started out as Project K, and the changes it underwent could not be more dramatic.
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