Register Now!

Media

  • scanner scanner
  • scanner screengrab
  • modern materialist the modern
    materialist
  • video 61 frames
    per second
  • video the remote
    island

Photo

  • slice slice with
    giovanni
    cervantes
  • paper airplane crush paper
    airplane crush
  • autumn blog autumn
  • chase chase
  • rose &amp olive rose & olive
Scanner
Your daily cup of WTF?
ScreenGrab
The Hooksexup Film Blog
Slice
Each month a new artist; each image a new angle. This month: Giovanni Cervantes.
ScreenGrab
The Hooksexup Film Blog
Autumn
A fashionable L.A. photo editor exploring all manner of hyper-sexual girls down south.
The Modern Materialist
Almost everything you want.
Paper Airplane Crush
A San Francisco photographer on the eternal search for the girls of summer.
Rose & Olive
Houston neighbors pull back the curtains and expose each other's lives.
chase
The creator of Supercult.com poses his pretty posse.
The Remote Island
Hooksexup's TV blog.
61 Frames Per Second
Smarter gaming.

61 Frames Per Second

The Long and Winding Road: Rez’s Journey From Proof-of-Concept to Game

Posted by John Constantine



Tetsuya Mizuguchi was already a respected game designer when the Dreamcast released in 1998, thanks in large part to his expert work on the home conversion of Sega Rally in the mid-90s, but it wasn’t until he began working on Sega’s ill-fated final system that he expressed his true creative voice. Mizuguchi’s reputation is built on his designs blending gameplay and music (as in Derrick’s fav Gunpey). Dreamcast’s Rez, Mizuguchi’s minimalist synesthesia masterpiece, is arguably the purest meeting between traditional play and music generation ever made. Rez wasn’t born whole into the world however. As you can see from this early footage, Rez started out as Project K, and the changes it underwent could not be more dramatic.

Though the music and visuals used in this video of Project K #1 are clearly only meant to demonstrate Rez's beat creation play, you can already see the seeds of Mizuguchi’s aesthetic goals musically. Visually, Rez still had a long way to go. Mizuguchi had not yet decided on its abstract presentation. The human figure running along the ground and muddy polygonal forest are far less attractive than the final game’s wireframe character and environments. Perhaps he turned away from the more realistic presentation seen here because it distracted from the aural experience?



While still different, Project K #2 starts to take on more of Rez’s ultimate characteristics. Its presentation is more bombastic and psychedelic and it employs “videogamey” sound effects for shots when they would ultimately be used as one more aspect of music generation in the final game.



Rez is emerging from its chrysalis in Project K #3. The player character isn’t quite there yet but the game itself is coming together.



And here is Rez as it is today, enjoying it's third release on Xbox Live.



Related links:

Make the Music With Your Games, Kids!


+ DIGG + DEL.ICIO.US + REDDIT

Comments

No Comments

in

Archives

about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


Send tips to


Tags

VIDEO GAMES


partners