Register Now!

Media

  • scannerscanner
  • scannerscreengrab
  • modern materialistthe modern
    materialist
  • video61 frames
    per second
  • videothe remote
    island
  • date machinedate
    machine

Photo

  • sliceslice
    with m. sharkey
  • paper airplane crushpaper
    airplane crush
  • autumn blogautumn
  • brandonlandbrandonland
  • chasechase
  • rose & oliverose & olive
Scanner
Your daily cup of WTF?
ScreenGrab
The Hooksexup Film Blog
Slice
Each month a new artist; each image a new angle. This month: M. Sharkey.
ScreenGrab
The Hooksexup Film Blog
Autumn
A fashionable L.A. photo editor exploring all manner of hyper-sexual girls down south.
The Modern Materialist
Almost everything you want.
Paper Airplane Crush
A San Francisco photographer on the eternal search for the girls of summer.
Rose & Olive
Houston neighbors pull back the curtains and expose each other's lives.
chase
The creator of Supercult.com poses his pretty posse.
The Remote Island
Hooksexup's TV blog.
Brandonland
A California boy capturing beach parties, sunsets and plenty of skin.
61 Frames Per Second
Smarter gaming.
Date Machine
Putting your baggage to good use.

61 Frames Per Second

Film to Games: Ghostbusters is the Beginning of a (Hopefully) Beautiful Friendship

Posted by John Constantine



Strange things are afoot at the Circle K. Time was that the relationship between film and videogames was one of extremes: games poached the narrative framing devices of film in an effort to grow as a medium and film poached the intellectual properties of games to make garbage movies and a quick buck. However, this relationship is morphing into something far more powerful: artistic collaboration. Even beyond Steven Spielberg and Peter Jackson’s consulting work on titles like Boom Blox and King Kong, filmmakers and game designers are now working directly with one another to produce videogames with sophisticated design alongside the sophisticated so often missing in games. Terminal Reality’s upcoming Ghostbusters game, a true sequel to 1989’s Ghostbusters 2, is going to be one of the first games to truly benefit from this crossover. Not only have all the principal characters agreed to resume their roles, but Dan Ackroyd and Harold Ramis are penning the script themselves. In an interview with our esteemed colleagues over at Gamasutra, Terminal Reality president Mark Randel discusses the benefits of partnering directly with the creators to produce superior work.

Harold Ramis is co-writing the script. And Dan Aykroyd is really the main guy behind the script and the equipment in the Ghostbusters video game. He's been a really big facilitator, helping bring all of the parties together.

Multiple people own the Ghostbusters intellectual property, so he's been a really big facilitator in getting everybody together, getting Harold and the other guys back to discuss it, and bringing him onto the project and working on the script, and making sure the game is [on track].

Ghostbusters has a very serious tone, and that's something that Dan pointed out to us when we were making the game. The comedy is funny because the characters are very serious about what they do, and then they have deadpan comedic timing. And we just would not have that without Dan's involvement.

Plus he's been really helpful in coming up with and naming all the equipment in the game, so all of the story, the characters, the equipment you use in the game - we hate to say 'weapons', because they're more than just weapons - is directly created by the original creators of the Ghostbusters franchise.


At this point, Ghostbusters is looking beautiful, capturing the distinct aesthetic of the source material and early word from anyone who’s played it is that its feels as good as it looks. The writing, acting, and narrative are still unknown quantities but it’s pretty much a guarantee that it will be better than Ghostbusters 2.

Head over to Gamasutra for the whole shebang and, for more discussion on the future of filmmaker-game designer collaboration, check out N’Gai Croal’s discussions with Cory Barlog and George Miller about their upcoming Mad Max project.


+ DIGG + DEL.ICIO.US + REDDIT

Comments

No Comments

in

Archives

about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


Send tips to


Tags

VIDEO GAMES


partners