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The Hooksexup Insider
A daily pick of what's new and hot at Hooksexup.
Scanner
Your daily cup of WTF?
Hooksexup@SXSW 2006.
Blogging the Roman Orgy of Indie-music Festivals.
Coming Soon!
Coming Soon!
Coming Soon!
The Daily Siege
An intimate and provocative look at Siege's life, work and loves.
Kate & Camilla
two best friends pursue business and pleasure in NYC.
Naughty James
The lustful, frantic diary of a young London photographer.
The Hooksexup Blog-a-log: kid_play
The Hooksexup Blog-a-log: Super_C
The Hooksexup Blog-a-log: ILoveYourMom
A bundle of sass who's trying to stop the same mistakes.
The Hooksexup Blog-a-log: The_Sentimental
Our newest Blog-a-logger.
The Hooksexup Blog-a-log: Marking_Up
Gay man in the Big Apple, full of apt metaphors and dry wit.
The Hooksexup Blog-a-log: SJ1000
Naughty and philosophical dispatches from the life of a writer-comedian who loves bathtubs and hates wearing underpants.
The Hooksexup Video Blog
Deep, deep inside the world of online video.
The Hooksexup Blog-a-log: charlotte_web
A Demi in search of her Ashton.
The Prowl, with Ryan Pfluger
Hooksexup @ Cannes Film Festival
May 16 - May 25
ScreenGrab
The Hooksexup Film Blog
Autumn
A fashionable L.A. photo editor exploring all manner of hyper-sexual girls down south.
The Modern Materialist
Almost everything you want.
The Hooksexup Blog-a-log: that_darn_cat
A sassy Canadian who will school you at Tetris.
Rose & Olive
Houston neighbors pull back the curtains and expose each other's lives.
The Hooksexup Blog-a-log: funkybrownchick
The name says it all.
merkley???
A former Mormon goes wild, and shoots nudes, in San Francisco.
chase
The creator of Supercult.com poses his pretty posse.
The Remote Island
Hooksexup's TV blog.
Brandonland
A California boy capturing beach parties, sunsets and plenty of skin.
61 Frames Per Second
Smarter gaming.
The Hooksexup Blog-a-log: Charlotte_Web
A Demi in search of her Ashton.
The Hooksexup Blog-a-log: Zeitgeisty
A Manhattan pip in search of his pipette.
Date Machine
Putting your baggage to good use.

61 Frames Per Second

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  • Whatcha Playing: Bubbles, Bubbles, Bubbles!!!

    It's always a curious thing when games are sold exclusively at one chain of stores. I can understand if, hypothetically, Big Box Store shells out big bucks to have the exclusive sales of Frat House FPS Sequel. The built-in fanbase will want the game and rush to the nearest Big Box Store, that store makes enough money to profit from their initial investment, and the publisher still got their game out there to the masses and made some extra cash while they were doing it. What bothers me is when smaller, somewhat unknown or niche games are exclusive to one store, making it harder to find and less likely that curious gamers unfamiliar with the property will give it a chance. I was worried when this happened last year with the long-awaited Chibi-Robo: Park Patrol which found its way exclusively to Wal-Mart shelves, but thankfully that game turned out wonderfully. And so now, some three months after its release exclusively to Toys R Us, I have finally gotten my hands on a copy of Soul Bubbles for the Nintendo DS. I can't say whether it was worth added trouble of having to go find it, but I can say that so far it is one of the most enjoyable DS titles I've played in months.

    Read More...


  • E3 Opinion: Because It's Cool To Complain...

    Totally Possible Things The Big Three Could Have Done To Make Me Happy With Their E3 Conferences:

    Sony: Without a doubt, the one PS3 game that people are most excited about is LittleBigPlanet, and its use for a fiscal presentation in Sony's Conference was charming and delightful. Wouldn't it have been great if they'd done just a little more? Picture this: The lights go down on stage, and up on screen we see a recreation of the stage built out of popsicle sticks and yarn. Sackboy, in Jack's choice of Boston Celtics garb, walks in, lip-syncing perfectly with Tretton's voice (via PlaystationEye, which they've announced will be a feature of the game) and welcoming other Sackboys dressed as if from Resistance 2, Ratchet & Clank, and DC Universe Online, each lip-synched to their own guest as the cardboard frame behind them cycles through string-suspended images of each of those games.

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  • The Revolution WILL Be Colorized



    It's easy to hate on third-party games for the Wii. A vast majority of them are quick and dirty ports or poorly constructed party games with a noticable deficiency in the fun department. Maybe that's why I get genuinely excited when a high quality third-party game comes along. Boom Blox was a blast (oh god, I'm sorry about that), No More Heroes was enthralling, SSX Blur was a great deal of fun after you took the time to relearn the controls. Unfortunately, none of those games sold particularly well. Let's hope that's not the case with the next Wii sleeper hit, THQ's de Blob.

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  • Ain't No Party Like A Motion-Control Party

    There's a lot of buzz and all-but-confirmed rumors swirling about a motion control remote for the XBox 360 and a break-away motion controller for the PS3. While it is obvious that these are a shameless effort to gain favor with the casual audience that's made the Wii so wildly popular, I am excited for one reason: Steven Spielberg's Boom Blox.

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  • Film to Games: Ghostbusters is the Beginning of a (Hopefully) Beautiful Friendship



    Strange things are afoot at the Circle K. Time was that the relationship between film and videogames was one of extremes: games poached the narrative framing devices of film in an effort to grow as a medium and film poached the intellectual properties of games to make garbage movies and a quick buck. However, this relationship is morphing into something far more powerful: artistic collaboration. Even beyond Steven Spielberg and Peter Jackson’s consulting work on titles like Boom Blox and King Kong, filmmakers and game designers are now working directly with one another to produce videogames with sophisticated design alongside the sophisticated so often missing in games. Terminal Reality’s upcoming Ghostbusters game, a true sequel to 1989’s Ghostbusters 2, is going to be one of the first games to truly benefit from this crossover. Not only have all the principal characters agreed to resume their roles, but Dan Ackroyd and Harold Ramis are penning the script themselves. In an interview with our esteemed colleagues over at Gamasutra, Terminal Reality president Mark Randel discusses the benefits of partnering directly with the creators to produce superior work.

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  • Overworld: Marble Madness

    Overworld examines how one game or series establishes a unique sense of place.

    Checking out the trailer for Steven Spielberg's Boom Blox, I've got to admit it looks like a good time. And God knows any decent additions to the Wii's anemic library are a good thing. But one not particularly surprising thing about Blox is the degree of cartooniness in the presentation. There's nothing wrong with that, and granted, action/puzzle games have been cartoony more or less ever since technology started to allow it, but in the distant past, there were other stylistic options. Here's one:



    When I was a kid, Marble Madness freaked me out.

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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Peter Smith Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.

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