Unfortunately, I didn’t get to actually play Dark Void. Not for lack of wanting to, let me tell you. Void’s producer Morgan Gray did, however, give the 61FPS crew a full level demonstration from the game. The third-person shooting on the ground in Dark Void could be any number of games from the past two years, the sort of duck-cover-blind fire-head shot play pioneered by kill.switch made famous by Gears of War. But even in their very early state, the vertical shoot-outs are a breath of fresh air. We were treated to one sequence that saw the game’s jetpack-clad protagonist Will – a cross between the Rocketeer and Boba Fett – scaling a literal mountain, hiding beneath outcroppings before flying to the next to grab and hurl Watchers (badguys) down to the increasingly distant starting point. The scale of the level was only made more impressive when Will reached the summit and took off into the sky to highjack flying saucers which could then be used for aerial dogfights. The game looks excellent at this point with Will’s character model, the mountain setting, and alien technology settling more on the side of steampunk than Star Wars. What remains to be seen with Void is whether or not Airtight Games will be able to keep both the look and play interesting over its proposed fifteen hour length. Dark Void is at least a year away from completion so time will tell but, as of now, things are looking up.
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