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Gone Vertical: Hands-on Bionic Commando

Posted by John Constantine



Seeing, as the kids say, is believing. As I said just a few weeks back, I’ve been impressed with the forward thinking at work in Capcom’s upcoming action titles Bionic Commando and Dark Void. Preview footage of both games has emphasized their unique hooks - a grappling hook and jetpack respectively - but they’ve also implied an approach to level design that could elevate those hooks beyond gimmickry. I got my hands on Bionic Commando at Capcom’s preview event in New York yesterday and, at fifty percent complete, the jury’s still out on whether it can deliver on its ambitions.

Commando’s grappling hook is exhilarating stuff, more demanding and nuanced than the stick-and-swing play of Treyarch’s Spider-man games, but far more satisfying and tactile as a result. It’s tricky to get a hang of at first since the game does none of the work for you. First, you aim at the part of the environment you want to hook to with your right analog stick, then grapple with the left trigger, and finally set your direction and speed to determine trajectory using the left analog stick. However, once you start swinging, you also have to keep using the using the right analog stick to manage the game’s camera angle. That’s a lot to handle, especially in an action game that demands quick reactions to environmental changes. It’s a shame that GRIN hasn’t found a way for their camera to interpret a player’s choices; I acclimated to it after a few minutes but anyone not adept at using a traditional controller may be overwhelmed.

My biggest concern at this point is Commando’s levels. I only got to play a portion of a single area, the destroyed city street shown off in the very first Commando preview. There was an impressive layout of architecture for swinging but, at least in this small section, there wasn’t much opportunity for creative use of the space. Fun as it was, it felt more like a gimmick than the new approach to 3D gaming it could, and may well, turn out to be. Also problematic was how empty the level was at this point, with only a few enemies scattered about the terrain.

Bionic Commando is still a long way out and will no doubt change dramatically on the road to completion. I may have reservations, but Bionic Commando’s already a blast to play. Seriously, I had that stupid grin on my face the whole time I was playing.

Click here for thoughts on Dark Void and check out these links for more of 61FPS’ time at the preview event.

Related:
Going Vertical: How Capcom’s Developers Are Changing the Landscape of 3D Games
We're Playing The New Bionic Commando, And We Can Only Assume That You're Not


+ DIGG + DEL.ICIO.US + REDDIT

Comments

Rob said:

I haven't seen that face since the girls formed Voltron.

June 12, 2008 4:16 PM

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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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