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The Ten Greatest Opening Levels in Gaming History, Part 3

Posted by John Constantine

Sonic the Hedgehog - Green Hill Zone



By the time the original Sonic the Hedgehog came out, Super Mario World had been out for six months in Japan. In almost every way, Mario had the edge on Sonic — more levels, more power-ups, more variety, more gaming. But there was one thing you couldn't take away from Sonic, and that was the sheer dazzle of starting up the game and entering Green Hill Zone. To this day, Green Hill Zone looks spectacular, with its sparkling ocean, lush vegetation and abstract geometry — not to mention Masato Nakamura's unforgettable music. Mario had a lot to offer, but in terms of pure physicality, most of Dinosaur Land seems awfully drab next to Green Hill Zone. (Plus, it was 1991 — "zones" were just cooler than "lands", for Chrissakes.) — PS

Shadow of the Colossus - Valus




Shadow of the Colossus’s opening moments are less mysterious, and therefore less grand, than the opening moments of Ico. As players, we are given exposition and context through narration (however vague it may be) and the game’s protagonist Wander states a clear goal while an evil god tells him how to achieve it. This is a far cry from the confounding and almost entirely silent internment of a horned boy in a decaying castle. But Shadow of the Colossus’ first level, toppling the colossus Valus, is a singular moment in gaming history. Valus stands at one end of an enclosed valley opposite you and, at first, it doesn’t seem that big. Then you run towards it, feeling the ground shake through your controller, the music swells, and you jump on its enormous leg, searching for a handhold. It is, in the truest sense of the word, epic. Even God of War 1 and 2’s opening battles against the hydra and the Colossus of Rhodes seem miniscule in comparison. — JC

Metroid Prime - Space Pirate Frigate



To fully appreciate the beginning of Metroid Prime, play through the beginning of The Legend of Zelda: Twilight Princess. Both openings teach you how to play the game, but Twilight Princess teaches you like you're in the remedial class, instead of someone who (knowing Nintendo's fan base) probably has a doctorate in Zelda. It takes hours of cat-placating, monkey-placating and goat-herding to even get a sword. Prime takes it easy on you, but you never feel condescended to. Its tutorials are thoroughly skippable; expert players can finish the Space Pirate Frigate in five minutes flat. But beyond that, it's a beautiful, self-contained introduction to the game's spooky atmosphere. Every console Zelda after A Link to the Past has started you out in a village full of whiners you have to coddle before you get to adventure. Prime throws you into a dark, eerie spacecraft where something horrible has happened. Get in and get out before its orbit decays and you die. Chills. — PS

Half-Life 2 – City 17




“Wake up, Mr. Freeman. Wake up, and smell the ashes.” As Gordon Freeman, your journey through the bleak streets of City 17 begins a mere sixty seconds after the game’s title has faded to black. The mundane environment tells you everything you need to know about how life works in a world where civilization has crumbled; tired and scared citizens mutter in the corners of a train terminal, Combine soldiers threaten and abuse, and rare familiar faces urge you to escape immediately. Half-Life’s greatest success has always been keeping the player in constant control of the action while still herding them along a set path. Half-Life 2’s opening level, Freeman’s arrival in City 17 and his flight from the Combine across the city’s rooftops, engages and informs in equal measure while providing an immediate thrill through play. It’s remarkable that a first-person shooter’s most memorable level is its first, a level where not a single shot is fired. — JC

Click here for Part 1
Click here for Part 2


Previous Top Tens:
The Ten Most Adventurous Sequels
The Ten Greatest Fire Levels


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Comments

MzzDzz said:

No freaking Contra????

June 16, 2008 12:29 AM

Peter Smith said:

We were aiming for levels that were notable on their own merits, not just for being the first levels in an awesome experience. 1-1 of Super Mario Bros. is a classic level, but it doesn't strike me as that distinctive outside of its iconic status, and the same applies to stage 1 of Contra.

June 16, 2008 11:33 AM

Adroit One said:

Yeah, but to have a top 10 opening levels without Super Metroid is like a sin :O

June 16, 2008 6:47 PM

Dave said:

What no Tomb Raider?

Dark Forces?

You guys need to go back and make a new list.  This time pick some games worth mentioning.  I will never get that 15 minutes of my life back, and I think I am stupider for having read this.

June 16, 2008 6:59 PM

johnny said:

goldeneye - the facility, should be on the list.

June 17, 2008 2:33 PM

Spandau Valet said:

Facility was not the opening level of Goldeneye, the Dam was.

I've never played Half-life 2, so from that 6 minute intro I was totally hooked.

June 20, 2008 10:39 PM

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

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