Metal Gear Solid 2 – The U.S.S. Discovery
The opening level of Metal Gear Solid 2 is the finest Metal Gear game ever made in-and-of itself. Forget Hideo Kojima’s cinematic pretensions for just a moment and think about the raw play available in this self-contained prologue scenario. The tools of MGS’ trade may not be available to Snake in their totality here, but every inch of the tanker acts as a playground for the series' most fundamental mechanics. You can sneak through without ever being seen or you can kill every Russian soldier you come across. There is an expertly paced boss fight. There is skin-mag related humor. It’s all here. Now layer Kojima’s cinematic pretensions back on top of all that considering they are at their best (read: most restrained) here and you have a beginning that is, arguably, superior to anything the follows or precedes it in the entire series. — JC
Mega Man X - Awakening Road
This is not your father's Mega Man, says the opening stage of Mega Man X. Or it would, if it had a voice — but instead, it's got a brutal snare roll leading into a heavy rock instrumental. It's got a crumbling highway, complete with fleeing commuters (the latter of which ground the action in a more inhabited world than the NES Mega Man games ever featured.) And it ends with X almost getting scrapped by a mech-riding Boba Fett ripoff. Whatever our love for the classic Mega Man series, it never had this kind of drama. — PS
Einhander – Imperial Capital
Shoot ‘em ups, both vertical and horizontal, are usually gradual experiences. Gradius set the standard: an opening level that acclimates you to both the game’s challenge and its setting, you are the aggressor, going into a place to reach its center where defenses will be strongest. Also, excluding rare exceptions like 1942, shmups are fairly fanciful in scenario. More often than not, you’re fighting aliens, robots, monsters, etc. Einhander doesn’t start slow. Your ship flies into the middle of a bustling metropolis, literally crashing through neon billboards before racing through its ruined foundation. It is a human place and you are fleeing it, your first enemies police in pursuit. There’s a lot about Einhander that’s memorable, from Kenichiro Fukui’s techno soundtrack to its genius weapons system. But nothing sticks with you like the Imperial Capital. — JC
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