I recently played through Ratchet & Clank: Tools of Destruction and, while I had a long list of problems with the game, the conclusion cinema was certainly a troublesome concern. More than anything else, the massively disappointing finale made me realize how intensely narrative-driven the game was, even more than the New York Times' claim that the game was an interactive Pixar movie (which, for the record, it totally is not). Ever since games first became produced on discs rather than cartridges the focus on cinema-centric storytelling has been undeniable, most notably with early Playstation games like Final Fantasy VII and Metal Gear Solid.
The resolution (or lack thereof) of R&C:ToD did, however, bring me back to a simpler time – a time when games just sort of... ended. You beat the game, congratulations, now try it again. Here now, a sample of some of the worst endings in the history of the NES:
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