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Philosophy? In my Zelda?

Posted by Cole Stryker

 

If a Deku Tree falls in the forest and no one is there to hear it, does it make a sound?

Philosophy grad student Luke Cuddy has edited a philosophy book dedicated to The Legend of Zelda, published by an imprint who has previously dealt with philosophy in The Matrix and The Simpsons. From the publisher:

The book asks such questions as: What is the nature of the gamer's connection to Link? Does Link have a will, or do we project ours onto him? How does the gamer experience the game? Do the rules of logic apply in the gameworld? How is space created and distributed in Hyrule (the fictional land in which the game takes place)? How does time function? Is Zelda art? Can Hyrule be seen as an ideal society? What about the Triforce (one of the goals of the game is to reunite pieces of a relic called "The Triforce")? Is there anything symbolic about courage, wisdom, and power? Why do we want to win and defeat Ganon (the evil tyrant in command of Hyrule in many of the games of the franchise)? Can the game be enjoyable without winning? Why do fans create timeline theories in such detail? Can these theories adhere to scientific standards? How is death treated in Hyrule? How do repetitive tasks done in the game differ from repetitive tasks done in everyday life?

Mmm hmm. Don't expect any gee-whiz game theory, a recent post on Cuddy's blog contains the following shocker:

True gamers understand that graphics aren't everything and that great game design can be achieved even within the technological limitations of a given time.

Deep. We read on:

I don't know if you've heard of The Video Game Theory Reader but it's an excellent compilation edited by Bernard Perron and Mark Wolf. It's chalk [sic] full of philosophy, even if it's not specifically geared towards philosophers. Upon reading it one is amazed at the philosophical depth possible with the simplest of early games (e.g. Adventure, Pong, Space Invaders).

Ugh. If these musings are any indication as to the content of the upcoming book, count me out. It will sell thousands of copies while real philosophy languishes on the shelves of your library. I'm not saying video games aren't fertile ground for philosophic discussion, this one just seems...a bit surfacey. I can't wait to see Alex Kierkegaard's take on this.

In other news, I'm slogging through Thus Spake Zarathustra right now. Feelin' snarky.

Related Links:

Whatcha Playing: BS Zelda
For Love of the Game: Zelda Jams Re-appropriated
It’s Dangerous to Go Alone


+ DIGG + DEL.ICIO.US + REDDIT

Comments

Demaar said:

Reads like a bad Kotaku post. I'll puke if this sells well.

August 17, 2008 11:33 PM

anonymous said:

I never really understood the meaning of "out of context" until I saw what Stryker did with the quotes above. That's bad journalism if I've ever seen it.

August 21, 2008 1:15 PM

Harold said:

Maybe Cole could explain to us what "real" philosophy is and how he distinguishes it from "fake" philosophy.

August 23, 2008 2:18 PM

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

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Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

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