Let's say, hypothetically, it's Monday evening and you wake up at midnight after passing out on the couch for a couple hours. You're too restless, headachy, drunk and sexually frustrated to go back to sleep. Hypothetically. And you've beaten The Legend of Zelda so many times in the past month, in an attempt to push your completion time under fifty minutes (final score: 49:58.13) that it doesn't have much to offer in the way of comforting distraction.
For a cosy mix of the familiar and new, do what I did and start up BS Zelda no Densetsu, the Zelda remake (or remix, more accurately) released in 1995 for Nintendo's Japan-only SNES-based modem system, the Satellaview. In its original incarnation, BS Zelda was played in four weekly "episodes"; you had to be in front of your TV at the right time to play it. Periodically, the game would pause and play narration offering tips. At certain set times, you'd get a special effect — a fairy would appear, all the enemies on the screen would freeze or die, your sword would be temporarily powered up.
The unique system made BS Zelda unplayable after its initial run, but in recent years, clever hackers have patched the game to remove some of its quirks. So basically what you get is a smaller, graphically tarted-up version of Zelda 1 with completely new maps. It's as delightful as its hallowed source game. I also should tip my hat to the sound effects. The original Zelda's sounds were a huge part of the fun; they helped make it extremely satisfying to fire your sword-laser-thing, throw a boomerang, or vaporize a roaming Darknut. BS Zelda's sounds are different and equally delicious. And as a whole, the game is sure to soothe your alcohol-roasted neurons.