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R.I.P. Xbox 720 and Playstation 4: The Future of Gaming

Posted by John Constantine



When Dennis Dyack laid out his vision for the One-Console Future, he theorized that the extinction of multiple videogame consoles wasn’t just a utopian possibility “where games would become better in quality, cheaper, and more widely available.” He said it was inevitable. I’ve never agreed with Mr. Dyack, but I don’t necessarily think he’s too far off. As Wedbush Morgan’s resident maverick Michael Pachter says in the latest episode of GameTrailers’ Bonus Round, the console war is already on the road to being less about technological difference’s as it is about a war of branding. Not who has the better games, graphics, and controllers, but whose name is cooler. I think that’s true. But it’s only one possibility.

The overall subject of Bonus Round this week is the future of videogames. What will we be playing in seven or eight years, during what would traditionally be the next generation of consoles, and what will we be playing those games on? Geoff Keighly sat down with Pachter, former editor in chief of EGM Dan Hsu, and Xbox co-creator Seamus Blackley to discuss the subject and their dialogue got me thinking about Dyack’s land-of-milk-honey-and-no-proprietary-technology predictions. Both Blackley and Pachter agree that eventually, as social infrastructure continues to grow as the driving factor behind all entertainment and artistic expression, videogame consoles will naturally consolidate along with every consumer device in an effort to provide unified access to a user’s personal experience. Your games, your friends list, your profile, photos, family trees, etc. all linked in with everything you use, including your game console. The games themselves, from Pachter’s point of view, have solidified as content; much like television programs between the ‘60s and today, the format has reached its final form, the only evolution left being delivery and a polishing of presentation. Dan Hsu, however, proposes that the console market has been indelibly changed by the Wii. Going forward, Sony, Microsoft, and whomever else’s consoles will diversify into different experiences defined by inputs like the Wii’s motion controller or balance board.

That’s the true shape gaming’s future. Blackley and Pachter aren’t wrong that functionality between every consumer device will continue to converge to satisfy our new communal needs, but this doesn’t ensure a Dyackian console. No, videogames are too young and are changing too quickly. They are in their adolescence as a form of expression. But the format, how we touch these stories, diversions, and competitions, is just being born.

Related links:


Too Much Crap: The Gamer’s Lament

The Madden IQ and The Future of Competitive Gaming
Counterpoint: Too Many Games?
Serious Business: Dennis Dyack Blames the Internet


+ DIGG + DEL.ICIO.US + REDDIT

Comments

Charlie said:

No. Multiple platforms create competition. Competition causes those competing to strive to be better than the other. The consumer benefits from the competition. Its like this for every industry. Automobiles, cell phones, food, everything. Saying one glorious console where everything and everyone is even and perfect is just ignorant.

September 3, 2008 8:20 PM

Demaar said:

Maybe there will be standardised hardware and you buy subscription packs that give you a controller and access to games from publishers licensed by Sony/MS/Nintendo? Who knows! I'm interested to see what's gonna happen next gen... not that I want to rush it along.

September 4, 2008 10:54 AM

aloys said:

Can't wait to see Playstation 4. Great Post. Thanks

September 11, 2008 11:19 PM

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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

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