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61 Frames Per Second

Katamari in the Classroom, Part 2

Posted by Bob Mackey

If you haven't read part one, I recommend doing that. Are we caught up now? Thank you.

Last week, I wrote about the ongoing We Love Katamari experiment I was conducting on my students; this week, I have the results. For this post, I've chosen a few of the more interesting responses from a group of 50 that's composed mostly of non-gamers. Their goal was to explain their experience with the game using the concept of "probing" (essentially, the scientific method) from Steven Johnson's book, Everything Bad is Good for You; basically, I wanted an account of an attempt to figure out the We Love Katamari. As I said before, things like this are always an interesting read to see how the "other side" reacts to our beloved hobby--especially when it's as outlandish as Katamari.

To begin, Student A guessed what could eventually happen later in the game, and picked up on the inherently dickish nature of the King of All Cosmos:

The king was involved in a lot of the talking. I was curious in whether we got to face him in later levels or something like that.


...This student also guessed director's Keita Takahashi's secret wish of being a playground architect.

The player has to walk around his surroundings. In this case it is like a big playground for kids.


Meanwhile, Student B grappled with the slight learning curve of Katamari's controls:
My first thirty seconds of playing the game were pretty tough. I couldn’t figure out the controls at all. I figured the left analog stick would be to move forward and backward and the right analog stick would be used to move left and right. I was wrong. The controls were so weird I still can’t fully explain how to move which way.


Student C, on the other hand, was feeling remorse over picking up one of the Prince's cousins with her sticky ball of doom:

Near the end of it, I picked up this little guy in a purple suit in my big pile of stuff. And he was wiggling around and yelling. I felt so bad for him, but I didn’t know how to get him out. Was I killing him? Poor little telletubby.


Finally, Student D's account is very funny in a self-effacing way:

Well I learned very quickly that the ball is like gum (the kind of gum you see in the wonka movie) and picks up everything I roll over. It must not be bad to pick stuff up with the ball because I would have been dead within the first minute. Through my journey in this weird game I tried to think to myself what to do next but for the life of me I could not figure it out and trust me I tried. I soon learned though that you can’t mess with some of the things in the game. Those giant sized scorpion looking things are no joke and there not very nice... The little masked dude popped up when I only had one minute left to tell me this important news but I found there was no hope for me. I looked and looked but I did not see what I was supposed to do. My head was wondering and pondering until the clock ran out and my short life with my wonka ball came to an end. So sad too bad.


And with that, our experiment has come to a close. I'll check back in with any other interesting happenings; we're doing video games for a few more weeks, and some of our more work-intensive projects haven't yet begun. To my students: you have been warned. And do your homework!

Related Links:

Katamari in the Classroom, Part 1
Katamari Cake Makes Us Indescribably Happy, But We Will Still Blog About It
The Revolution WILL Be Colorized
+ DIGG + DEL.ICIO.US + REDDIT

Comments

Demaar said:

Definitely goes to show that to enjoy some games you need a certain amount of "video game logic". Some friends of mine that have played games more than once or twice in their lives but don't own a single game understood it pretty quickly, but it seems impenetrable to these students...

September 18, 2008 4:28 AM

About Bob Mackey

For a brief period of time I was Bull from TV's Night Court, but some of you may know me from the humor column I wrote for Youngstown State University's The Jambar, Kent State University's The Stater, and Youngstown's alternative newspaper, The Walruss. I'm perhaps most well-known for my bi-weekly pieces on Something Awful. I've also blogged for Valley24.com and have written articles for EGM, 1UP, GameSpite and Cracked. For all of my writing over the years, I have made a total of twenty American dollars. It's also said that I draw cartoons, which people have described with words such as "legible." I kidnapped the Lindbergh Baby and am looking to do so again in the future.

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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