Register Now!

Media

  • scannerscanner
  • scannerscreengrab
  • modern materialistthe modern
    materialist
  • video61 frames
    per second
  • videothe remote
    island
  • date machinedate
    machine

Photo

  • autumn blogautumn
  • brandonlandbrandonland
  • chasechase
  • rose & oliverose & olive
The Hooksexup Insider
A daily pick of what's new and hot at Hooksexup.
Scanner
Your daily cup of WTF?
Hooksexup@SXSW 2006.
Blogging the Roman Orgy of Indie-music Festivals.
Coming Soon!
Coming Soon!
Coming Soon!
The Daily Siege
An intimate and provocative look at Siege's life, work and loves.
Kate & Camilla
two best friends pursue business and pleasure in NYC.
Naughty James
The lustful, frantic diary of a young London photographer.
The Hooksexup Blog-a-log: kid_play
The Hooksexup Blog-a-log: Super_C
The Hooksexup Blog-a-log: ILoveYourMom
A bundle of sass who's trying to stop the same mistakes.
The Hooksexup Blog-a-log: The_Sentimental
Our newest Blog-a-logger.
The Hooksexup Blog-a-log: Marking_Up
Gay man in the Big Apple, full of apt metaphors and dry wit.
The Hooksexup Blog-a-log: SJ1000
Naughty and philosophical dispatches from the life of a writer-comedian who loves bathtubs and hates wearing underpants.
The Hooksexup Video Blog
Deep, deep inside the world of online video.
The Hooksexup Blog-a-log: charlotte_web
A Demi in search of her Ashton.
The Prowl, with Ryan Pfluger
Hooksexup @ Cannes Film Festival
May 16 - May 25
ScreenGrab
The Hooksexup Film Blog
Autumn
A fashionable L.A. photo editor exploring all manner of hyper-sexual girls down south.
The Modern Materialist
Almost everything you want.
The Hooksexup Blog-a-log: that_darn_cat
A sassy Canadian who will school you at Tetris.
Rose & Olive
Houston neighbors pull back the curtains and expose each other's lives.
The Hooksexup Blog-a-log: funkybrownchick
The name says it all.
merkley???
A former Mormon goes wild, and shoots nudes, in San Francisco.
chase
The creator of Supercult.com poses his pretty posse.
The Remote Island
Hooksexup's TV blog.
Brandonland
A California boy capturing beach parties, sunsets and plenty of skin.
61 Frames Per Second
Smarter gaming.
The Hooksexup Blog-a-log: Charlotte_Web
A Demi in search of her Ashton.
The Hooksexup Blog-a-log: Zeitgeisty
A Manhattan pip in search of his pipette.
Date Machine
Putting your baggage to good use.

61 Frames Per Second

My Last Mega Man 9 Post, I Swear

Posted by Bob Mackey

Mega Man 9 is currently kicking my ass and making me rethink my status as a gamer; after a little over an hour of play, I've only seen a few robot bosses and nearly beat Splash Woman.  Needless to say, this is a time of crisis, and I need my friends more than ever.  So before you lose all respect for me and never read any of my posts again, I have a few substantive things to say about the game.  Thanks for your support.

I'd like to begin by saying that, thanks to a self-imposed media blackout, I knew practically nothing about Mega Man 9 before I sat down to play it. Only later, after I had my fill of cursing at spikes, I sat down to read 1UP scribe and Mega Man fanatic Jeremy Parish's excellent review; it was the first source to inform me that Mega Man's slide and charge shot--established from the third and fourth entries in the series, respectively--were both missing from 9. This came as a bit of a shock, since I'd played the game for a while and hadn't even noticed.  Could this have been some very boring episode of The Twilight Zone?

The answer is actually simple: Mega Man 9 is a return to the mechanics that made Mega Man 2 such a fan favorite. I'll let Jeremy Parish explain more:

...MM9 apes a very specific slice of 8-bit design: namely, Mega Man 2. Though it employs only a moderate amount of sprite recycling (most of which is primarily seen in recurring characters and a handful of familiar enemies), the game is a determined effort to create the ultimate 1988-vintage run-and-gun, twenty years after the fact. It eschews a great many of the later technical innovations of its own series -- much ado has been made about Mega Man's lack of sliding and charged shots, but there are more subtle absences as well. Backgrounds are much less detailed than they were in, say, Mega Man 6, Rush has been downgraded to his Mega Man 3 forms, and the overall sense of animation is on par with NES games running on the MMC3 chip.

You'll have to excuse me for the freakout over old news, but this is making me rethink my choice in the dread battle of Mega Man 2 vs. Mega Man 3.  Sure, Rush is in 9, but is my beloved Mega Man slide--which I claimed was one of the reasons I prefer 3 to 2--really all that beneficial if I never even tried to use it in the new game?  This is a time of great thought and regret, and I think only the refreshing powers of several afternoon naps will get me through this Sophie's Choice of gaming.  Please pray for me.

Related Links:

Mega Man 2 Vs. Mega Man 3: The Eternal Battle for Everlasting Peace
Mega Man 9 Goes Back To Your Roots. Way Back.
What I'm Playing This Weekend: Mega Man Anniversary Collection


+ DIGG + DEL.ICIO.US + REDDIT

Comments

Dan said:

it's gon b k bob mackey

September 23, 2008 5:17 PM

About Bob Mackey

For a brief period of time I was Bull from TV's Night Court, but some of you may know me from the humor column I wrote for Youngstown State University's The Jambar, Kent State University's The Stater, and Youngstown's alternative newspaper, The Walruss. I'm perhaps most well-known for my bi-weekly pieces on Something Awful. I've also blogged for Valley24.com and have written articles for EGM, 1UP, GameSpite and Cracked. For all of my writing over the years, I have made a total of twenty American dollars. It's also said that I draw cartoons, which people have described with words such as "legible." I kidnapped the Lindbergh Baby and am looking to do so again in the future.

If unsatisfied, please return unused portion for partial refund.

in

Archives

about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


CONTRIBUTORS

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Send tips to


Tags

VIDEO GAMES


partners