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  • Whatcha Playing: Earth Day Edition

    mollymapletreeApril 22nd, the day we all take off from work and gather at our local mosques and synagogues to solemnly pay respects to our mother Earth on the anniversary of her creation... or something. So do your part and take your game time today away from blasting zombies and chainsawing aliens in half, instead playing games all about helping mother Earth. Here are the four games that I'm playing for Earth Day:

    Chibi-Robo: Park Patrol for Nintendo DS

    Rather than cleaning up a house and helping with domestic troubles, this Chibi-Robo has been tasked with turning a barren field of sand into a lush flourishing public park. Like SimCity, you get to design your own world, laying paths and streams, rocks and hills, even benches, fountains, clock towers, statues, and mini-games to your liking. The nicer your park, the more visitors it gets each day. You also have to befriend local toys (including Molly Mapletree, seen above) to help you build up your park and battle smoglings who aim to pollute all the beautiful nature you've brought to the park, but the majority of gameplay is planting flowers. It's actually a lot more fun than it sounds, thanks to the charm and playfulness found in all Skip-developed Nintendo games.

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  • Silent Hill, Killer 7 and Not Having Fun With Great Games



    I am less than taken with Bit.Trip Beat. Subsequent playings have not improved my opinion of the game. As I’ve gotten further into it, the fundamental flaws in its design I spotted at the beginning have been born out later in the game. Some people love it. I don’t. They think it’s fun. I don’t. C’est la vie.

    As I mentioned in my article about Bit.Trip, though, I don’t think that games need to be fun in order for them to be good. I was pretty vague in making my point though. 61FPS reader Kit wrote me an email last week to ask just what the hell I was talking about. How can a game be good if it isn’t fun to play? Isn’t fun implicit in the very act of playing?

    When’s a game good but not much fun?

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  • Actraiser Is Overdue for a Resurrection

    We live in an age where game developers see fit to upgrade old classics. Some gamers think they've gone to hell for their sins, but I think we're chin-deep in good times. If nothing else, I can hold on to a slim hope that Square-Enix will revise Actraiser for modern consoles and put it up for sale on XLBA or WiiWare.

    Why Actraiser? Good God, why the hell not. I was playing it just last month (my husband had never seen it) and it was such a comfortable, refreshing experience. The frequent switches between action stages and the development of civilisation keep any one thing about the game from getting stale. The graphics are good—that ice wyvern boss is still impressive—and the music is sublime.

    Also, you are God. Take that, '90s furry mascots of the game world.

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  • The Problem With Episodes: Where is LostWinds Chapter 2?



    Looking at the game design zeitgeist through the lens of GDC, you can start to get a clearer image of what videogames are going to be like in the next decade. More small games, more downloadable games, more mobile/iPhone games, more user generated content. This is the way of the future. It isn’t a future unique to GDC 2009, though. These have been the trends dominating futurist
    industry discussion for five years running. We know it’s the future, dag nab it! Enough. Let us talk of the past.

    One design trend that everyone and their Commodore 64-programming uncle was talking about just three years ago was episodic content. Episodes! This is how big games will be delivered from here on out! Wave of the future, by gum. Gabe Newell and Valve were the poster children of the episodic games movement. They’re also the poster children of how well that movement has worked out.

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  • The New Graphics Whores: Bit.Trip Beat is Gorgeous, But Retro Style Does Not Equate Quality



    A strange thing happened to me between downloading Bit.Trip Beat and beating its first boss. While delighting in its vivid color, laughing at its signature character leaving rainbows in his wake across digital space, and letting its infectious chiptune beats colonize my brain, I realized that I wasn’t having any fun. That’s fine — I’m a firm believer in the fact that a game doesn’t need to be fun to be good — but I was expecting to have fun. I wanted to have fun. I was engaged by it, but not in a good way. I found the game to be overbearing and stressful. Then it hit me: Bit.Trip Beat is a bad game.

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  • Why I'm Excited For What WiiWare Could Soon Become

    Even though it was a firmware update that pretty much everybody called well over a year ago, it was still pretty exciting to see that SD Card channel go live on the Wii yesterday. Almost everyone who has downloaded more than one game from the Wii Shop Channel has felt the aggravation of having to "clean out the fridge" at some point, and with the twenty minutes of rearranging necessary for me to download the long-awaited Bit.Trip Beat last week, I was pretty much pissed at my favorite little white box. Getting home from work yesterday to see its inviting blue glow, I just wanted to hug the Wii and tell it that everything was going to be alright now.

    First, I could happily move my Virtual Console and WiiWare games to the SD card without worrying about forgetting them forever. Then I could reinstall the Nintendo Channel and the Wii Fit channel I had to delete to make room for World of Goo. Ooh, and then I could finally install that Mario Kart Wii channel I'd been putting off. And then I can finish that game of Paper Mario I had to remove from the Wii when I downloaded Tetris Party!

    Having access to these games without taking up precious system memory was not only liberating but a revelation.

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  • Final Fantasy IV: The After Years is Coming, and Cecil is a Clod

     

    A strange thing happened to me when I heard that Final Fantasy IV is coming to Virtual Console: I didn't care. I think I burned out on the title with the swift finality of a doused candle flame. I can't imagine why. I've only played and completed Final Fantasy II (SNES), Final Fantasy IV (Playstation), Final Fantasy IV Advance, Final Fantasy IV DS and innumerable fan translations.

    I am, however, pretty excited about Final Fantasy IV: The After Years for WiiWare, despite the cringe-inducing title. I guess I'm happy enough to slay the same monsters and abide by the same archaic menus if it means glancing at Kain's bum from a whole new angle.

    I also think it's going to be kind of cool playing as Cecil's son. Bonus points if the boy has to earn his place as a hero. One of my favourite kids' books is “Mattimeo” by Brian Jacques. The story is a sequel to “Redwall,” and the running theme involves the maturation of the spoiled son of Matthias the Warrior.

    But I'm already facepalming over the name “Ceodore.” Cecil's brand for his first-born son is a perfect example of the moon warrior's boring tendency to flip-flop.

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  • Everything You Need to Know About the Wii Storage Solution

     

    As we’ve said, one of Nintendo’s big reveals at GDC today is the long, long awaited solution to the Wii’s storage woes. It's so obvious it's not even worthy of a condescending drum roll: it’s just the ability to load Virtual Console and WiiWare games off an SD card. Could someone please explain to me why this took two years to roll out?

    From today’s Nintendo GDC keynote, we know that this solution adds 32GB SDHC card support and is implemented via an SD card menu that looks a lot like the Wii menu. But I’ve been playing with it, and so have all the extra little details after the jump. This might be rather fine data for something as pedestrian as a storage solution, but don’t blame me: Nintendo has given me way too long to think about what I want from this.

    Here’s the breakdown:

    1. There’s load time. The Wii still can’t actually load games in-place off the SD card; instead it has to copy them to system memory temporarily, and then load it. This means you will be twiddling your thumbs while the copy takes place, and on a big game like Sin & Punishment this load can be nearly twenty seconds long.

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  • BIT.TRIP BEAT is Hella Sweet


    What makes Nintendo's complete neglect in promoting WiiWare so tragic is that legitimately awesome titles worthy of attention are sometimes released for the console's digital download service. Take BIT.TRIP BEAT, for example; it's a completely unique Rez-like take on the rhythm genre, yet you're probably finding out about for the first time by reading this blog post. Don't feel too bad; I just discovered the game today by reading a post about it on a message board. And that's a real shame, because BIT.TRIP BEAT is a Playstation Network-y little game that would definitely give WiiWare the same credibility that titles like Noby Noby Boy and Flower lend to the PS3. The game itself essentially plays like an advanced version of pong mixed with a horizontally-scrolling shooter; you control a paddle and hit incoming "balls" to the rhythm of some rockin' old school chiptunes.

    Of course, a YouTube video is really the only thing that'll do the premise of BIT.TRIP BEAT any justice, so go ahead and take a gander at the game's trailer.

    Video after the cut.

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  • Let's Hitchike! - Another Weird Downloadable Game I Desire

    It has been well-established on this blog that I enjoy some of the wackier, more experimental games that are available as console downloads these days: Tiny creatures swinging from silk threads across psychadelic plantsSentient planets absorbing smaller planets in the same galaxyRainbow worms stretching around architecture and wildlifeTrance rhythm ponga hi-def wind simulator. Last week, Nippon Ichi announced their new WiiWare title Let's Hitchhike and, from what little we know, I am all about it.

    Let's Hitchhike is set up as a board game not unlike Mario Party. You know, the kind of game that's only fun when friends are over to all play together. The story is simple: you are being chased by a butcher who is out to get you and your family. Ready? Aaaaaaaaaand... HITCHHIKE!

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  • Chiptune Friday: Trip to the Beat

    I already posted this song last week, but my enthusiasm for BIT.TRIP BEAT compounds each and every day and I can simply no longer contain it, so here's another burst of retro rhythm awesome:



    Much, much more after the break...

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  • Pole’s Big Adventure: Sega Rides the Retro Train, Takes Advantage of You



    A couple of weeks back, Sega Japan launched a countdown website sporting a peculiarly recognizable icon: a pixilated mushroom. Instead of the spotted red or green associated with the company’s one-time rivals, this mushroom was purple with yellow spots. It was an ugly little blighter and fueled all sorts of speculation as to what would be shown at the end of the countdown. An 8-bit style Sonic & Mario platformer where Robotnik has poisoned all the mushrooms! An 8-bit style game where Alexx Kidd and Mario open a day spa and compete for Birdo, Athena, and Dig Dug’s affections!

    Okay. Fair enough. I am the only man who thought Sega might be making either of those games. The 8-bit part was spot on though. The game turned out to be Pole’s Big Adventure, an WiiWare original aping early Famicom games in the spirit of Retro Game Challenge. The funky looking mushroom’s a big hint as to what Pole’s Big Adventure is all about, namely messing with preconceived notions based on Super Mario Bros. You don’t break bricks with your fist, you break them by shooting them, and the same goes for getting treats out of question boxes. Go down a pipe, immediately pop back up covered in… goo? The video isn’t clear on what you’re covered in. And when you do find that mushroom out there, it will make you grow until you die. Pretty clever there, Sega.

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  • The Commander's Out Of The Bag, And I Couldn't Be More Excited

    I'm going to skip past the whole aspect of the cryptic viral campaign hyping Gaijin Games' first-ever release and its subsequent press leak last week and cut straight to why I'm super-excited for it.

    If, for some reason, you're still enjoying the CommanderVideo viral stuff and would rather stay in the dark (assuming they bother keeping that going at this point, the viral site even posted the revealed game's logo), stop reading here, because the rest of this post will discuss the few details about said project.

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  • Nintendo’s New Year’s Resolution



    Hell yeah! I love that new year smell. It’s a heady blend of desperation, manic behavior, stale cookies, and endless possibility! You can practically taste it on the air: the tang of freshly printed gym membership cards, the musk of old car models being discounted. This is the time when we wide-eyed lovers of videogames stare forward, ready for anything that may come. We take our last looks at 2008 and get to predicting what’s on the horizon. In the spirit of embracing new opportunities, I would like to recommend one New Year’s resolution for each gaming console maker as well as a select few third-party publishers. We’ll start with your friend and mine, Nintendo.

    Nintendo? You resolve to release Star Fox 2 on WiiWare in 2009.

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  • Style Over Substance: Why I'm In Love With WiiWare's "Art Style"

    There was a communal quandry of "huh...what?" last month when Nintendo quietly unveiled the Art Style brand of WiiWare titles with Art Style: Orbient. Some immediately recognized the game as a hi-def update of the late Gameboy Advance genre-breaker Orbital (previously loved by me here) and asserted that Art Style is a WiiWare rebranding of the bitGenerations series. This theory was reinforced when it was confirmed that skip Ltd. would be developing the Art Style games (they developed six of the seven bitGenerations titles) and that two more Art Style titles would hit WiiWare by the end of October.

    Let's take a quick step back here. For those unfamiliar, bitGenerations was an experimental series of Gameboy Advance games released only in Japan that favored style over substance. With smaller iconic packaging, minimal graphics and sound, and simple controls, these games almost all hid impressively deep gameplay. Much like Sony's PixelJunk series (developed by Q Games, who uncoincidentally developed DigiDrive, the seventh bitGenerations title). The games were never released outside of Japan due to the release of the Nintendo DS and unlikelihood that anyone would buy intentionally simplistic games with no corporate mascots attached, regardless of their low price point and critical acclaim.

    Two years later, digital distribution has finally taken off as a means of selling "experimental" games. XBox Live Arcade's Braid and Playstation Networks aforementioned PixelJunk series would arguably have no success whatsoever in retail stores, but at the low price of a download direct to your console they are finding the gamers they so very much derserve, and now the Wii has a series of inexpensive, unique, and beautifully stylish downloadbale games to call its own.

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  • Watcha Playing: World of Goo



    Have you ever become aware of a game that other people talked about enthusiastically but it just didn't interest you, only to play it and fall in love? I'm not a puzzle game fan. I like some action in my games. I like interesting characters and adventure. Puzzle games tend to be, at best, rentals for me. There are exceptions of course, individual games that were so addictively enjoyable that I would play them obsessively. Tetrisphere was one puzzle game that I loved, and regret not buying. Now, around a decade later, another puzzle game has taken over my life. Welcome to the World of Goo.

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  • Watcha Playing: DDR and Helix



    These days where it's easy to put on extra weight but the in vogue body type is just left of emaciated, it's easy to have a poor body image of yourself and think you need to drop a few pounds for aesthetic purposes. Frankly, I think this is a bum deal and a lousy reason to exercise. I'm neither fat nor thin and could not care less about how much I weigh, but I do care about my health. I'd also like to have more energy than I typically do. Unfortunately, I lead a very sedentary life. My art requires I sit down at a drawing table, my writing has me sitting at my computer, and my favorite pastimes of reading and gaming have me planted on my butt too.

    A while ago I decided that some how, some way, I was going to squeeze exercise into my schedule and stick to it. Of course, I've made such promises to myself before. So, what's a gamer to do? Why, whip out the Wii of course!

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  • The Mathematical Guide to Mega Man

    If you've even thought about getting all of Mega Man 9's in-game achievements, then you're either a robot, or just plain crazy; and I commend you, you magnificent bastard. Unfortunately, I lack the fortitude to push myself through these optional challenges--and the time it would take me to train for them could be better spent learning another language or painting tiny things on grains of rice.

    Since the achievements of Mega Man 9 are practically built for being filmed and upoloaded to the Internet, I'm anticipating the hundreds of speed/challenge runs that will inevitably end up on YouTube (if they're not already there).  And if you're interested in shaving hundredths of a second off of your final time, then boy have I got a website for you.  TASvideos, a tool-assisted speedrun page, has a special section on the NES Mega Man games that provides more information than you'd ever want to know.  Here's an example: 

    In many platform games, you don’t need to be exactly positioned to grab a ladder. You can stand about 10 pixels beside the ladder and when you press up (or down), you’ll immediately grab the ladder.

    In Mega Man games, this means that by walking or jumping past a ladder you can grab the ladder for 1 frame and immediately release it in order to gain extra movement very quickly. Walking across the ladder would take about 12 frames, but by grabbing it from distance and releasing it you can shorten it to about 8 frames.


    I'm not sure how much of this material is compatible with Mega Man 9, but some brave soul out there has to have the free time and social disorder necessary to find out. Let's wait and watch.

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  • My Last Mega Man 9 Post, I Swear

    Mega Man 9 is currently kicking my ass and making me rethink my status as a gamer; after a little over an hour of play, I've only seen a few robot bosses and nearly beat Splash Woman.  Needless to say, this is a time of crisis, and I need my friends more than ever.  So before you lose all respect for me and never read any of my posts again, I have a few substantive things to say about the game.  Thanks for your support.

    I'd like to begin by saying that, thanks to a self-imposed media blackout, I knew practically nothing about Mega Man 9 before I sat down to play it. Only later, after I had my fill of cursing at spikes, I sat down to read 1UP scribe and Mega Man fanatic Jeremy Parish's excellent review; it was the first source to inform me that Mega Man's slide and charge shot--established from the third and fourth entries in the series, respectively--were both missing from 9. This came as a bit of a shock, since I'd played the game for a while and hadn't even noticed.  Could this have been some very boring episode of The Twilight Zone?

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  • Nintendo Fred's Sweet Revenge

    I have no idea who specifically makes the decisions about when certain games are released on the Virtual Console and WiiWare. For the purposes of this blog play, I'll refer to this entity as "Nintendo Fred."

    Likewise, I have no idea who's in charge over at Bplus studios. For the purposes of this blog play, I'll refer to him as Bplus Phil, since "Phil" is a proud Austrian name.

    Earlier today when I was sniffing around the Wii Shop Channel for my birthright, Mega Man 9, a drama played out in my head. It went a little like this.

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  • Mega Man 9: IT'S OUT NOW

    Barring some sort of life-altering world crisis, Mega Man 9 should be available on the Wii's Shopping Channel at this very moment. That's right; a new official Mega Man game now exists in the universe. What did you do to deserve this? Probably nothing; but I'm sure you have 10 bucks, and that certainly makes up for all of the karma.

    If you don't own a Wii, you're going to have to wait a few excruciating and interminable days before you can download Mega Man 9 on your XBox 360 or PS3.  But if you really think about it, the Wii is the best platform for Mega Man 9--and this has absolutely nothing to do with the typical snide commentary about the comparatively lackluster graphics of Nintendo's console.  Out of the big three home systems, only the Wii has a controller befitting of Mega Man's 2-D legacy.

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  • Whatcha Playing: The Thirst For Adventure, Pointing At Things, and Not Knowing What to Say

    Amidst the cavalcade of blockbusters, handheld eccentricities, and Rock Band I’ve been indulging in over the summer, a grand season now a mere two weeks from being officially dead, I’ve been getting a crash course in one of gaming’s most respected and forbidding forms: the adventure game. Though I started playing games during the genre’s heyday, I’ve always been somewhat less than literate when it comes to the many point-and-click and text-commanded classics crafted by Sierra and Lucasarts. My only real experiences came from visiting my aunt Donna. At the ripe age of seven years-old, she introduced me to the wonders of Kings Quest and, er, Leisure Suit Larry. Yeah. It’s not that I didn’t have fun with these eye-openers – they certainly expanded my vocabulary – I was just more interested in walking from left to right, jumping, and shooting when it came to videogames. I always knew that I was missing out on something, listening to friends chortle over playing Space Quest and even later, as a teenager, looking at lush screens of Grim Fandango. I’ve only gotten around to them recently thanks to three conditions working in concert. One is that there are new, easy to access (read: on Wii) point-and-clickers being released with regularity by folks like Telltale Games. Two and three regard vintage software: Hooksexup is equipped with numerous PCs capable of running things machines in my home twenty years ago could not, but also (and most importantly) I have a guide.

    It’s easy to approach Telltale’s Strong Bad games because they move at a brisk pace and they work on a very simplified version of classic point-and-click language: see something, point at it to interact with it. Got an item? Point at it, click, then point the item at what you want to use it on. Repeat playings of King’s Quest V left me acclimated to both the process and the occasionally obtuse logic at work in these sorts of games, so it’s been a painless process and a reminder of the genre’s charms. Playing through the first two episodes of Strong Bad’s Cool Game For Attractive People (more on Episode 2 when I’m allowed to talk about it) has, however, made it abundantly clear that adventure games are not inherently relaxing in comparison to more action oriented fare.

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  • WiiWare: Nintendo, Babe, It Just Isn’t Working Out



    Nintendo has been on my mind over the past few days. Not as a corporation in the business of making video games. More like a singular anthropomorphic entity. This is how Nintendo exists in my head these days, so when I see them making business decisions, my psychosis interprets those decision as being made by an individual. You know, as an affront against me personally. For example, I look at the abject madness that is Skip’s Captain Rainbow and then I remember that it will never come out in the US. Sure, WarioWare comes out, but do we get Mother 3? Tingle’s Rosy Rupee Land, a game that’s actually available in English? Nintendo doesn’t bring their weird games here, so Captain Rainbow, with its legion of obscure, z-list Nintendo characters, will flounder away on an island nation half the world away. Nintendo does things like this to spite me. Like my first experiences with WiiWare this past weekend.

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  • Quickies: Homestar Ruiner

    While we were all ridiculously pumped for Bionic Commando: Rearmed last week, there was another highly-anticipated downloadable game to tide us over for the first half of the week: Telltale Games' point-and-click WiiWare adventure Strong Bad's Cool Game For Attractive People Episode One: Homestar Ruiner. Odds are good that if you're on the internet you're already somewhat familiar with the world of Homstar Runner and its brash luchador masked star Strong Bad, and, if you're anything like me, you were with them from fhqwhgads and quit right around Cheat Commandos. A quick glance through the Toons section of the site shows that, like The Simpsons and Family Guy, I'm probably better off for having missed the past few years of redundancy. How does this bode for the first official H*R video game?

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  • It's My Tetris Party And I Can Waggle If I Want To

    Named by Entertainment Weekly as the number 1 "new classic" video game of the past twenty-five years (almost all of video game history), it was never a question of if Tetris would grace Nintendo's wildly popular WiiWare digital distribution service, but when. While we still don't have a precise date, Official Nintendo Magazine has confirmed that the Hudson Soft developed Tetris Party will be released this autumn with a slew of Wii-specific features.

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  • Watcha Playing: Lost Winds



    Lost Winds is my first and presently only WiiWare title, but it has already set the bar pretty high. When I first booted up this lovely little game and started playing with the wind, I was immediately put in mind of Okami. Directing the wind is a lot like drawing with the Celestial Brush, except the wind works in real time, rather than pausing the game while I draw. Lost Winds is a whimsical title and a promising start for WiiWare.

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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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