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Screw Attack Remembers The Lion King; I Remember a 16-Bit Jungle Hell

Posted by Nadia Oxford

Screw Attack's Video Game Vault peeks back at the games we enjoyed as cubs. Most of the commentary on their video game recollections doesn't go beyond "This game was AWESOME!" or "This game sucked!" It's hard to fault them for it, since we all have a tendency to do the very same.

Their latest retrospective, which looks at the Lion King game for the Sega Genesis and Super Nintendo, is another "omg this game was rad in ever-y way!!" moment. Maybe they're thinking of another game in a parallel dimension or something because I remember a gamethat was exceptionally well done in some areas and finger-breakingly frustrating in others.

For starters, I have a shaky history with The Lion King. I know chunks of the movie are lifted from Osamu Tezuka's Kimba the White Lion (The Simpsons acknowledges the very same in the episode "'Round Springfield," with the famous ghost-delivered line, "You must avenge my death, Kimba--dah, I mean, Simba.") and that Disney's subsequent denial of Osamu Tezuka's existance is the worst thing the company has ever done outside of Walt gassing Jewish children in Space Mountain (disclaimer: Walt probably never gassed children).

Still, I love The Lion King. It ranks as my favourite Disney movie. It looks gorgeous, the soundtrack is stunning and there are some valuable lessons about acting your goddamn age. On that note, I'm willing to bet the game wasn't really for me since I was a teen plus when I attempted it. Years later I'm left wondering exactly who the game was for, since it was an extremely frustrating side-scroller. Beautiful, yes. The graphics were done in the fluid cartoon style first perfected by Aladdin for the Genesis. The game also sounded fantastic with songs straight out of the movie, though the Super Nintendo version sounded far richer thanks in part to crammed-in voice samples.

But was the game fun? Not so much. It begins with little Simba romping around Pride Rock, mewing at hedgehogs and lizards, pouncing on power-ups. The first level serves as a disarming tutorial for the rest of the game, which, although integrated with the movie extremely well, is frustrating. The monkey puzzles in the second level come to mind specifically. When Simba sang about how "he just can't wait to be king" in the movie, his elephant and giraffe subjects didn't try to actively kill him. The game is another story, as they take every opportunity to commit regicide by throwing Simba down pits.

When you think about it though, why would zebras and antelope have a reason to romp with a "king" who stands to grow up and stomach them?

Related Links:

Darkwing Duck: Capcom's Secret Mega Man
OST: Ducktales
Capcom to Date: By The Numbers


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Comments

Alex said:

<I>The Lion King</I> didn't simply rip off parts of Tezuka's idea. At the very beginning, it was going to be an American adaptation of <I>Kimba</I>. There are even animation tests with Simba as a white lion cub. I had an ex-Disney animator professor, and she openly admitted that of <I>course</I> Disney knew what it was doing.

Anyways, I remember liking this game. It was frustrating, though. If there's one thing I miss about this era of platformers, it's that some games like The Lion King, Aladdin, Earthworm Jim 1 and 2 took the time to create some really great animation with their sprites.

October 8, 2008 11:23 AM

Alex said:

HTML use fail!

October 8, 2008 11:28 AM

Nadia Oxford said:

Alex: I know the demo reel you're referring to, actually. I can't believe Disney had the chutzpah to include the clip of the "white" Simba. Actually, it shouldn't surprise me at all, should it?  Even Roy called him "Kimba" in an ancient chat transcript. What blows it open for me are the small details, though: Simba's black-tipped ears (a Tezuka character trademark)and the enormous bird flock at the start (also a Tezuka trademark, though it's something you see all the time now in anime and games).

It's very sad because I'm pretty sure Tezuka and Walt had some kind of long-distance friendship going. Oh, Disney.

October 9, 2008 5:16 PM

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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