Register Now!

Media

  • scannerscanner
  • scannerscreengrab
  • modern materialistthe modern
    materialist
  • video61 frames
    per second
  • videothe remote
    island
  • date machinedate
    machine

Photo

  • sliceslice with
    american
    suburb x
  • paper airplane crushpaper
    airplane crush
  • autumn blogautumn
  • chasechase
  • rose & oliverose & olive
Scanner
Your daily cup of WTF?
ScreenGrab
The Hooksexup Film Blog
Slice
Each month a new artist; each image a new angle. This month: American Suburb X.
ScreenGrab
The Hooksexup Film Blog
Autumn
A fashionable L.A. photo editor exploring all manner of hyper-sexual girls down south.
The Modern Materialist
Almost everything you want.
Paper Airplane Crush
A San Francisco photographer on the eternal search for the girls of summer.
Rose & Olive
Houston neighbors pull back the curtains and expose each other's lives.
chase
The creator of Supercult.com poses his pretty posse.
The Remote Island
Hooksexup's TV blog.
61 Frames Per Second
Smarter gaming.
Date Machine
Putting your baggage to good use.

61 Frames Per Second

OST: DuckTales

Posted by Peter Smith



Licensed games have never really worked for me. Somehow having an explicit tie to another medium damages the game's claim to its own reality; the sense of place that makes a game unique is diminished if you know it's just a digital recreation of a film set. Games even seem to lose something when I find out they're based on some obscure manga, even if I'll never read it. This may make me crazy — it's been said before. But in any case, adaptations from the NES era could occasionally circumvent this effect. Maybe it's because the technology of the time had a naturally abstracting effect. You could at least count on a game, whatever the source, to have more architecture than plot — which was good, because if you'd wanted plot, you would've just watched or read whatever the game was based on in the first place.

Moreover, since pulling music from the source usually wasn't an option, you sometimes (if you were lucky) got a delicious batch of tunes, which always helped give the game a feel of its own. Here I'm thinking of Yoshihiro Sakaguchi's score for DuckTales, probably the best of Capcom's late-'80s Disney adaptations. With the exception of the DuckTales theme — which plays only over the title screen and the ending — the DuckTales score is completely original. And with all due respect to the beloved cartoon, the game soundtrack does a better job suggesting globetrotting adventure and exploration. (Not surprising, since Sakaguchi also worked on the soundtrack for Mega Man II, probably the most revered NES soundtrack of all.) Start with the stage-select music. Clocking in at three seconds, it's about as simple as you can get, but it immediately sets a mysterious tone with its pizzicato melody and arpeggiating bassline. From there, head to Transylvania, where a spooky minor-key tune builds to a quick descending series of syncopated chords. I may be imagining things here, but somehow even the basic square waves that comprise this track (and every track on the NES) seem to be tweaked for a ghostly shimmering effect. Listen closely to the chorus section, from 0:30 to 0:41 or so, to hear what I mean. (Interestingly, the beta version of DuckTales had a completely different track for Transylvania; it's got a less-melodic hook, but it's pretty cool on its own right, and features the same spoooooky square waves.)

But of course, the highlight of the DuckTales soundtrack and one of the greatest tracks on the NES is the theme from the Moon level. Evoking the bittersweet melodicism of Yasunori Mitsuda (think "To Far Away Times," the wistful track that concludes Chrono Trigger), this theme loops a celestial sixteenth-note pattern under a melody that stays just on the sweet side of cloying via a perfectly considered key change at 0:36. In its mixture of triumph and yearning, this classic song captures the spirit of wanderlust in a way its source material never could.


Previous OSTs:

Chrono Cross

Soul Blazer
Everyday Shooter
Rule of Rose
Treasure of the Rudras


+ DIGG + DEL.ICIO.US + REDDIT

Comments

Charlie said:

I remember as a kid I was forced to take Piano lessons, and one of the recitals I was in had a section where the kids had to write a song.

I "wrote" the space theme from Duck Tales. No one noticed and I got a lot of compliments. It is a great song.

August 7, 2008 3:38 AM

Derrick Sanskrit said:

Now I have to pick a different game for Chiptune Friday. I'll get back to DuckTales someday. This, I swear.

Man, this game was awesome. The music, the level design, the enemies, everything. I never played the sequel for fear of ruining my fondness for the original. I loved the cartoon, but I think I loved this game even more. Man, Capcom made some really phenomenal licensed NES games. Hey, that gives me an idea...

August 7, 2008 11:43 AM

Peter Smith said:

DuckTales 2 really sucked by contrast... downer. Level designs were a lot less memorable and the music had nothing on its predecessor.

August 7, 2008 3:38 PM

Bettie said:

Dude. I just can't agree with you about the Moon level having the best music. Was I the only one who threw house parties and insisted that the score from the African Mines level be the soundtrack?

On second thought, maybe that's why everyone left early. Rats!

August 7, 2008 10:04 PM

Peter Smith said:

The African Mines track is awesome too! They're all good.

August 8, 2008 12:00 PM

in

Archives

about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


Send tips to


Tags

VIDEO GAMES


partners