Register Now!

Media

  • scannerscanner
  • scannerscreengrab
  • modern materialistthe modern
    materialist
  • video61 frames
    per second
  • videothe remote
    island
  • date machinedate
    machine

Photo

  • the daily siegedaily siege
  • autumn blogautumn
  • brandonlandbrandonland
  • chasechase
  • rose & oliverose & olive
The Hooksexup Insider
A daily pick of what's new and hot at Hooksexup.
Scanner
Your daily cup of WTF?
Hooksexup@SXSW 2006.
Blogging the Roman Orgy of Indie-music Festivals.
Coming Soon!
Coming Soon!
Coming Soon!
The Daily Siege
An intimate and provocative look at Siege's life, work and loves.
Kate & Camilla
two best friends pursue business and pleasure in NYC.
Naughty James
The lustful, frantic diary of a young London photographer.
The Hooksexup Blog-a-log: kid_play
The Hooksexup Blog-a-log: Super_C
The Hooksexup Blog-a-log: ILoveYourMom
A bundle of sass who's trying to stop the same mistakes.
The Hooksexup Blog-a-log: The_Sentimental
Our newest Blog-a-logger.
The Hooksexup Blog-a-log: Marking_Up
Gay man in the Big Apple, full of apt metaphors and dry wit.
The Hooksexup Blog-a-log: SJ1000
Naughty and philosophical dispatches from the life of a writer-comedian who loves bathtubs and hates wearing underpants.
The Hooksexup Video Blog
Deep, deep inside the world of online video.
The Hooksexup Blog-a-log: charlotte_web
A Demi in search of her Ashton.
The Prowl, with Ryan Pfluger
Hooksexup @ Cannes Film Festival
May 16 - May 25
ScreenGrab
The Hooksexup Film Blog
Autumn
A fashionable L.A. photo editor exploring all manner of hyper-sexual girls down south.
The Modern Materialist
Almost everything you want.
The Hooksexup Blog-a-log: that_darn_cat
A sassy Canadian who will school you at Tetris.
Rose & Olive
Houston neighbors pull back the curtains and expose each other's lives.
The Hooksexup Blog-a-log: funkybrownchick
The name says it all.
merkley???
A former Mormon goes wild, and shoots nudes, in San Francisco.
chase
The creator of Supercult.com poses his pretty posse.
The Remote Island
Hooksexup's TV blog.
Brandonland
A California boy capturing beach parties, sunsets and plenty of skin.
61 Frames Per Second
Smarter gaming.
The Hooksexup Blog-a-log: Charlotte_Web
A Demi in search of her Ashton.
The Hooksexup Blog-a-log: Zeitgeisty
A Manhattan pip in search of his pipette.
Date Machine
Putting your baggage to good use.

61 Frames Per Second

Left4Dead: The Most Important Training Simulation You Will Ever Play

Posted by John Constantine



I am not embarrassed by many things. For example, when I invite a delightful young woman over to my apartment for a romantic liaison, I know full well that one of the first things she is going to see is a gigantic vinyl Godzilla. It sits on a mantle over a television surrounded by seven videogame consoles. The fridge is empty save for countless individual packets of soy sauce, a pitcher of water, and a lonesome bottle of Miracle Whip that may or may not have been there when I moved in. There is a framed map of Zebes from Super Metroid hanging in my bedroom. These are not things that label me “a catch.” I am also not embarrassed to admit what a terrible cliché I am. Like countless other men of my generation, raised with a nigh on religious devotion to media, I too have a Zombie Plan. The plan details what I will do during the initial weeks of the zombie apocalypse, that is to say, when my urban home is overrun by the brain-hungry undead. The plan is multi-tiered and incredibly thorough. I have this plan because it is important to be prepared for zombies. I also have it because I enjoy daydreaming about the zombie apocalypse. I am not embarrassed by this, and apparently neither is Valve, makers of Half-Life, Portal, Team Fortress, and this fall’s Left4Dead.



Left4Dead, a four player co-operative FPS built on Valve’s Source engine, is like a training simulator for zombie plans. The game plays out over four “films”, each one broken into five chapters and the goal of each is to move across city streets, dilapidated buildings, and other locales infested with zombies – 28 Days Later-style speedy zombies, not Romero-esque shamblers – to reach safe rooms. You load up on ammunition and healing items and then you go back out and you always, always stick together. There is no surviving the zombie apocalypse alone. The game plays with the same speed and immediacy of all Valve’s games, foregoing a realistic feeling of character
weight in favor of brisk play. It is awesome.

I got to play Left4Dead’s split-screen co-op today, which only allows for two players, though you can still invite an additional two to join you via Xbox Live. At first, I felt like the game was just Half-Life 2 with head-crabless zombies. That was before I went into the apartment building and a horde of almost twenty sprinting corpses flooded into a single room. Since I was using a shotgun, one of only a handful of weapons available in the game, I found myself having to bludgeon zombies away to give me enough time to load just a single shell and blast them away. This was all while still looking around to make sure my companions weren’t getting overrun or in my line of fire. It was an intense and unique moment, unlike anything else I’ve played. I was equally impressed with the unscripted nature of Left4Dead. While the rush in the apartment was triggered by walking through a door, I accidentally brought on an onslaught of zombies outdoors because I accidentally set off a car alarm. If I hadn’t gone to see if the environment was fully interactive (read: Can I break this car window?), our trip through the level would have been much easier.

Of the many, many exciting games coming out this fall, Left4Dead might be the most important. Yeah, it’s fun. But it’s also educational. After all, no zombie plan should go into effect without being tested first.

Related links:


The Ten Greatest Fire Levels in Gaming History, Part 2

Games to Movies: Why Is It So Gad-Danged Hard?
Unknowable Horrors and Spiraling Madness: H.P. Lovecraft and Videogames
Trailer Review: House of the Dead – Overkill
The 61FPS Review: Dead Space


+ DIGG + DEL.ICIO.US + REDDIT

Comments

AbsolutelyNot said:

Man, I want a framed map of Zebes. *is jealous*

I don't know about L4D being a good empirical test for zombie plans. Seems to me that any plan that requires you to go head-to-head with zombies isn't very well thought out.

I'd say it's more of a teamwork exercise. You have to have those cooperation skills sharp in the event that the world ends.

Obligatory mention of Zombie Survival Guide

October 17, 2008 7:40 PM

Leave a Comment

(required)  
(optional)
(required)  

Add

in

Archives

about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Peter Smith Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.

Send tips to


Tags

VIDEO GAMES


partners