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Games to Movies: Why Is It So Gad-Danged Hard?

Posted by Nadia Oxford

Pardon me, but might I bother you to turn your head while I spew vulgarities? The live-action Castlevania movie by Paul W.S. Anderson is going to be as stinking and putrid as a zombie's testicles. Yeah, as rotten as zombie testicles stewing like dumplings in a pool of sweat collected in the crotch of a pair of leather pants. And...the testicles are dangling. By, like, one scrap of skin.

One scrap of maggot-chewed skin.

We're used to this, right? It's the curse of video game-based movies to be absolutely no good. A friend of mine who's a huge Silent Hill fan convinced a non-gaming friend of mine to see the Silent Hill movie. Second friend saw the movie and still insists that first friend owes her eight bucks for making her see the stupidest film in the world.

But it's not as if the Silent Hill series is incapable of keeping even hardcore horror fans up all night. Why do games translate so badly into movies? Is it because directors (we're not even counting Uwe Boll) have no qualms about taking creative liberties with the source material--the lack of a whip for Simon Belmont's film being a perfect example?

That certainly can't be helping the problem. On the other hand, there are game-to-movie adaptations, mostly of Japanese origin, that are easily recognisable as their inspirations...but they still suck.

When Final Fantasy: Spirits Within soiled itself and died at the box office, Final Fantasy fans were so sure the reason lay in the butchering of the source material. Final Fantasy is about swords and monsters and chocobos; here was something with the name Final Fantasy that was little more than a generic science fiction flick.

Flash forward a handful of years to Final Fantasy VII: Advent Children. It has Cloud! It has Tifa and Red XIII and Midgar! It's essentially a Final Fantasy VII movie!

Is it any good? Not really.

Final Fantasy VII: Advent Children is the whipped and delicious fanservice every Final Fantasy fan craved, but it's an awkward piece of work with a jumbled plotline and boring battles. Final Fantasy VII ended mysteriously: we're not supposed to know if humankind survived Lifestream's onslaught or not. Looks like we did. Boy oh boy. Let's kung-fu fight.

Moreover (and admittedly through no fault of its own), Final Fantasy VII: Advent Children suffers from a terrible case of Know-It-All Fandom. That is to say, Final Fantasy VII has such a huge and significant fanbase that literally tens of thousands of fanfics exist for the game; fanfics written by authors who are convinced that they know what's best for the characters and get furiously angry if anything counters their "fanon" (canon+fandom). Cloud isn't supposed to be a loner emo who remains distant from Tifa. They're supposed to be married. They're supposed to have a million spiky-haired babies.

(Or Cloud is supposed to be up on Vincent, one or the other.)

Interestingly, Final Fantasy VII: Advent Children came with a shorter animated film called Last Order. It was a little bit like Final Fantasy VII: Crisis Core for the PSP in that it followed the life of Zack, Cloud's "shadow." It was also far better than Advent Children, possibly because it didn't go to strange and fabulous new places; it took an already-interesting part of Final Fantasy VII's story and expanded upon it.

In the same vein, I hold hope for Warren Ellis' animated Castlevania III: Dracual's Curse adaptation because it's a further telling of events from an established game. Nobody's going to make up their own continuity. Ellis is merely working with material that's already there and expanding upon it.

Further hope: The Dark Knight, a movie based on a comic book, is being taken very seriously and recieving excellent critiques. Not that long ago, a big budget movie based on nah-nah-nah-nah BAT-MAN or any comic book character would have been laughed at. If we stop farming out video game properties to directors who suck, we might see the same treatment for our digital favourites.



Related Links:

Games to Film: Paul W.S. Anderson's Castlevania
Film to Games: Ghostbusters is the Beginning of a Hopefully Beautiful Friendship
Along Came a Gamer: James Patterson and Authors in Games
+ DIGG + DEL.ICIO.US + REDDIT

Comments

Sam said:

It's not only about farming out properties to directors that suck... many of these movies are terrible on the screenplay level.  If the writing is bad to begin with, there's little chance that anyone could save a movie.

Fidelity to plot in an adaptation from a game to movie or comic to movie shouldn't be the biggest priority.  What's important is capturing the spirit or feeling of the source material, and most important of all is simply making a great film.  I'd rather have a great movie that takes liberties in interpretation of the source than a piece of shit that slavishly adapts the source material.

July 18, 2008 9:40 PM

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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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