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Where are all the Post-Impressionist Videogames?

Posted by Joe Keiser



Above is a video of de_vangogh, a custom Counter-Strike level made by famed CS mapmaker Nipper. It’s a rather interesting bit of work—look at the way the under-saturated, oil paint-like textures complement the use of Starry Night as a skybox. Crazy!

Don’t misunderstand me; I don’t want to play Counter-Strike in a Van Gogh painting, because that doesn’t make any sense. I’m not even really saying that I want games to approach visual styles more vigorously, because all evidence says that things are getting better and better in that department. But looking at this it occurs to me that there aren’t any games that really look like this, which reminds me that despite all of the jumps in graphical fidelity, we still haven’t seen everything yet.

After playing about a half-dozen gritty photo-real games in a row, it’s nice to have reassurances like this, and to then go look the comic book stylings of Super Turbo HD Remix or the sketch anime of Valkyria Chronicles to have it further reinforced.

Where are the post-impressionist games? They’re coming, you can count on it. In the meantime, I’m going to sit here and dream one of my favorite dreams—that Square Enix finally gets around to remaking Final Fantasy VI in the painterly style of Yoshitaka Amano's concept art, with its bleak beauty and hand-drawn artifice the perfect foil to that game’s story of fragility and loss.

Thanks to Tom Chick’s wonderful blog Fidgit for the find.



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Comments

parish said:

Huh. Kefka's wearing Pikachu as a glove.

November 26, 2008 4:52 PM

Demaar said:

That just makes him even more awesome. He'll skin a Nintendo mascot to keep his hands warm while crushing the Returners.

November 27, 2008 3:16 AM

Nemo Incognito said:

The next time someone asks if games "can be art" you can just point them to that video and then feel all smug as they struggle to come up with a smart reply.

November 27, 2008 8:12 PM

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

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Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

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Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

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