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Dante’s Inferno and the Lit-Based Game

Posted by John Constantine



The announcements at Spike’s Videogame Awards weren’t exactly shockers. Gears of War 2 downloadable content? That’s like telling someone they’re going to get a pickle with their burger. Then again, a game based on Dante’s Inferno developed by EA Redwood (Dead Space) is a little out of leftfield. Games based on literature are not common. Better examples, like Douglas Adams’ Hitchhiker’s Guide to the Galaxy text adventure, are even rarer. (It’s actually debatable whether or not Hitchhiker’s should even count as an adaptation considering it was more of cross-medium narrative Adams retold for a decade in the first place.) More often than not, when a work of literature crosses into games, it either becomes something else entirely like the Call of Cthulu games or it’s a tragic mess like Universal Interactive’s Fellowship of the Ring. The linearity of fiction – and epic poetry for that matter – does not suit even the most linear game types. Yes, Signor Alighieri’s poetry is outwardly suited for game adaptation. The man’s vision of Hell is broken into levels, each one filled with, as Cole pointed out, plenty of enemy types. But sociopolitical commentary isn’t something you can convey through bludgeoning demons with blunt crucifixes.

I’m a strong believer, as I’ve mentioned here on 61FPS before, that most everything doesn’t need to be turned into something else. Videogames shouldn’t be adapted into movies and vice versa. Prose and poetry, rigid, intractable forms of expression, are the antithesis of games, especially action games that demand the player have constant agency in the narratives progression, albeit largely implied. Not to mention they convey everything through language instead of through moving images, sound, and digital interaction. But adaptations are an inevitability when a story is good and part of me wonders why we don’t see literature being transformed into games with the same frequency of, if not film, than television.

It would probably be smart to wait and see just what Dante’s Inferno is as a game before claiming it’s the start of a trend. But in the meantime, I’m just going to continue being mystified by its existence.

Related links:
Unknowable Horrors and Spiraling Madness: H.P. Lovecraft and Videogames
Trailer Review: Dante's Inferno
Nintendo: Two Screens of Literature, the E-Book Trojan Horse, and Console Evolution
The Three Stigmata of The Halcyon Company: Philip K. Dick Comes to Games
Along Came a Gamer: James Patterson and Authors in Games
Summon Baphomet With Pokemon


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Comments

Jes said:

The only time I have ever, /ever/ thought that a book would make a good video game was after reading King's "The Stand."

December 15, 2008 9:15 PM

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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