Eric Heimburg over at Elder Game has a great post about working with an existing intellectual property, squeezing it into an interactive format. The post interested me because in addition to video games blogging, I am an aspiring screenwriter. As such, I've been making my way through essential screenwriting books, like William Goldman's Adventures in the Screen Trade and Which Lie did I Tell, the latter of which discusses adaptations at length. Adaptations, in this case, are film scripts which derive their subject matter from (usually) bestselling novels. But video game adaptations are different:
A movie might take a tiny IP based on a book and literally reinvent it for a completely new audience. A video game cannot do that. Video games must take an already-mainstream IP and play off of it to make something that appeals to existing fans of the IP. Don’t ever forget that, because it means two things:
- You must use an already-successful IP or you aren’t getting much out of using an IP, and
- You cannot reinvent the IP to suit a different audience; you must work with the IP’s existing audience.
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