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  • Literature Can Be Games

    For someone about to get his Master's Degree in Literature, I was relatively unfazed by the somewhat-recent announcement of EA's upcoming Dante's Inferno. The iconic imagery of Dante Alighieri's epic poem has been exploited by so many people for so many years, it was a given that some developer would eventually adapt this Lit class favorite for the world of electronic entertainment. And for some reason, I don't feel insulted by EA taking a few liberties with the content; after all, I doubt many mainstream gamers are interested in playing Bible fan-fiction starring Italy's most famous Mary Sue--though I imagine that's a whole new market waiting to be tapped into.

    Since I perpetually have games on the brain, I can't help but think of how whatever I'm currently reading could be adapted for my beloved pastime.  For the most part, this usually doesn't work out very well; I'm currently trapped in a 19th Century women writers class, and my brainstorms usually result in high-society simulators where you avoid social faux pas and marry the guy (or gal) from the richest and/or most inbred family. But there is a certain style of Lit out there that's almost perfect for video games, though so far we've only seen homages, parody and straight-up thievery: hard-boiled fiction.

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  • Dante Works on his Abs for New EA Game

     

    How horrible is EA's Dante, yet another ripped meathead hero? Wouldn't it have been cool to play as a frail old dude? Can we just assume that a medieval poet isn't going to have access to a bowflex? Why not provide the player with a frail character who has to overcome certain obstacles that arise simply because he's not Sylvester Stallone? Maybe something with nuance that speaks to the human condition. No?

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  • Dante’s Inferno and the Lit-Based Game



    The announcements at Spike’s Videogame Awards weren’t exactly shockers. Gears of War 2 downloadable content? That’s like telling someone they’re going to get a pickle with their burger. Then again, a game based on Dante’s Inferno developed by EA Redwood (Dead Space) is a little out of leftfield. Games based on literature are not common. Better examples, like Douglas Adams’ Hitchhiker’s Guide to the Galaxy text adventure, are even rarer. (It’s actually debatable whether or not Hitchhiker’s should even count as an adaptation considering it was more of cross-medium narrative Adams retold for a decade in the first place.) More often than not, when a work of literature crosses into games, it either becomes something else entirely like the Call of Cthulu games or it’s a tragic mess like Universal Interactive’s Fellowship of the Ring. The linearity of fiction – and epic poetry for that matter – does not suit even the most linear game types. Yes, Signor Alighieri’s poetry is outwardly suited for game adaptation. The man’s vision of Hell is broken into levels, each one filled with, as Cole pointed out, plenty of enemy types. But sociopolitical commentary isn’t something you can convey through bludgeoning demons with blunt crucifixes.

    I’m a strong believer, as I’ve mentioned here on 61FPS before, that most everything doesn’t need to be turned into something else.

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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