Register Now!

Media

  • scannerscanner
  • scannerscreengrab
  • modern materialistthe modern
    materialist
  • video61 frames
    per second
  • videothe remote
    island
  • date machinedate
    machine

Photo

  • paper airplane crushpaper
    airplane crush
  • autumn blogautumn
  • brandonlandbrandonland
  • chasechase
  • rose & oliverose & olive
Scanner
Your daily cup of WTF?
ScreenGrab
The Hooksexup Film Blog
Autumn
A fashionable L.A. photo editor exploring all manner of hyper-sexual girls down south.
The Modern Materialist
Almost everything you want.
Paper Airplane Crush
A San Francisco photographer on the eternal search for the girls of summer.
Rose & Olive
Houston neighbors pull back the curtains and expose each other's lives.
chase
The creator of Supercult.com poses his pretty posse.
The Remote Island
Hooksexup's TV blog.
Brandonland
A California boy capturing beach parties, sunsets and plenty of skin.
61 Frames Per Second
Smarter gaming.
Date Machine
Putting your baggage to good use.

61 Frames Per Second

Joe’s Top Ten Games of 2008 – Part Three

Posted by Joe Keiser

The official mandate has come down from the top—that it is December, and we all write about games, so we all have to pick some arbitrary number of them that we enjoyed above all others this year. I am taking on this task in the way of our forefathers, using their traditional number (10) and order (from great to most greatest). Games were chosen for this list using a highly scientific list of criteria, including but not limited to dopamine levels, blood alcohol content, darts, and how well the box art fit into my photo mosaic of Satoru Iwata. Today is #4-#2.

 


4. No More Heroes

I don’t think I’ve ever cackled with glee more often at a game than I have at No More Heroes. It’s the ultimate otaku fantasy simulator, and it revels in obsession and bombast. It’s also the ultimate otaku simulator, and it revels in loneliness and sociopathy. Were the clunky town-based elements a bad impersonation of western sandbox design, or a cynical elbow to the ribs of western sandbox design? Is it a legitimately great game or a bad game that’s ironically great, and could it somehow be both? And what was up with that real ending? For No More Heroes, a game that loves and hates itself in equal measure, these questions could be debated endlessly. The most outrageous game of the year, and the must-play of the last twelve months that most people didn’t.



3. Grand Theft Auto IV

I’m fine with pouring the backlash on GTA IV. The game sold approximately five hojillion copies, so it can take it. But it’s important to not let that backlash become the entirety of the dialogue about the game, because the game accomplished so much. Niko Bellic, an unattractive man haunted by a violent life in Serbia, was a bold choice for the protagonist of a mainstream game. Liberty City was a palpable game world that stood at the forefront of environmental design both stylistically and, for a time, technically. It never held back, but it also didn’t court controversy for the sake of it. It always felt like it had something to say. And yes, it was a blast to play, the controls finally refined so it didn’t feel like you were in a constant battle with them (only an infrequent battle). It’s the best Grand Theft Auto by a country mile, it made me a fan of the series, and it’s also the first time I’ve been proud of the franchise for the way in which it represents the medium to the nation at large. The vast majority of GTA IV is what’s right about gaming, not what’s wrong with it—and to see that diminished in the face of PC bug discussions and whether or not the ending crumbled would be sad.

 


2. Rock Band 2

I spent most of 2008 playing Rock Band, and loving every second of it. But Rock Band 2 completely obsolesces its predecessor in every way, thanks to the most consumer-friendly feature list ever devised by a developer. Just about every issue with the first game, from nitpicking interface problems to frustrating band requirements, were all eliminated. The track list was of course killer but the game also included backwards compatibility with not just all downloaded songs, but the songs on the original game’s disc. The new online elements are interesting, varied, and keep Harmonix constantly in touch with the community. The DLC content grows without bound, getting better all the time. The only reason Rock Band 2 is not my number one game of the year is because most of the innovation happened in the 2007 version. But the series will end up defining the generation for me. This is the height of rhythm gaming, the height of party gaming, and the height of cooperative gaming. It might also just be the height of layperson ways to experience music.

Related Articles:

Joe's Top 10 Games of 2008 - Special Jury Prizes, Part 1, Part 2
10 Games Nadia Played Instead of Working: The World Ends With You, Super Smash Bros Brawl
Bob's Top 10 of 2008 in No Particular Order: Audiosurf, Braid, Grand Theft Auto IV
Derrick's Top 13 Games of 2008 -
Part 1, Part 2, Part 3
What Amber Didn't Play in 2008
Time Magazine's Top 10 Games of 2008


+ DIGG + DEL.ICIO.US + REDDIT

Comments

Roto13 said:

I LOVE No More Heroes. I can't wait for the sequel. I was glad to hear it did pretty well in North America in Europe, since it was a pretty colossal failure in Japan. It didn't exactly sell 5 million copies, but it was Suda 51's most successful game to date and exceeded expectations in the West.

December 15, 2008 11:19 AM

Demaar said:

Rock Band! Woo! Prolly my GOTY as well, if not tied with Fall out 3.

December 16, 2008 2:00 AM

Leave a Comment

(required)  
(optional)
(required)  

Add

in

Archives

about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


Send tips to


Tags

VIDEO GAMES


partners