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Derrick's Top 13 Games of 2008 - Part 3

Posted by Derrick Sanskrit

Catching up? Read part 1 and part 2.

5 - The World Ends With You (DS):
The insanely ambitious action-JRPG probably makes the most use of all the DS hardware has to offer of all DS software with the possible exception of The Legend of Zelda: Phantom Hourglass, and even then The World Ends With You does it with so much more style and flair that the comparison seems woefully unfair. It's clear that Square Enix's Kingdom Hearts team put years of thought and research into what the DS could and could not do and the result is a game that breaks all expectations like so many angsty teenage hearts. It takes a truly great game to affect me outside of my gaming time, and much like Wii Fit got me thinking about jogging to the train every morning, The World Ends With You got me wearing pins on my bag for the first time since college, picking out just the right ones that may, someday, save my life in heated battle. Oh lord, did I love that dual-screened battle system...



4 - PixelJunk Eden (PS3):
2008 will go down in the history books as the year that downloadable games finally caught on. Okay, maybe not, but it sure feels like they finally delivered on the promise we'd heard for so long: fantastic independent games delivered straight to your home console, no retail environment required, at competitive prices. I loved echochrome and Cubello, and there is no denying the charm and brilliance of Braid and World of Goo, but the one that completely stole my heart and my thumbs was PixelJunk Eden. Not since Chibi-Robo: Park Patrol have I so enjoyed making flowers bloom. Not since Circus Atari have I so enjoyed soaring upwards into monochromatic point markers. Not since spring break have I so enjoyed atmospheric techno and pulsing colors.


3 - Super Smash Bros. Brawl (Wii):
The biggest-selling game of the year was easily one of the most anticipated, and while it may not be as fondly remembered as its Gamecube predecessor, Super Smash Bros Brawl delivered everything expected of it and then some. The frenetic multiplayer brawling was back, as always, with more characters than ever, including unlikely new faves like Lucas and Diddy Kong and first-time-ever non-Nintendo characters Snake and Sonic. Adventure mode came with an epic, if somewhat vague, storyline complete with luscious CGI cutscenes and gameplay and level design in no way dissimilar to the SNES classic Kirby Super Star (one of my all-time favorites). Classic, All-Star, Multi-Man, Events, Target Smash, pretty much every feature of Super Smash Bros Melee came back bigger and more beefed-up. Of course, the big feature of Brawl was access to the Nintendo Wi-Fi Connection, being able to fight people from around the world, either total strangers or your own friend lists, sending your friends video replays of your greatest battles, receiving new stages that your friends built in the surprisingly engaging stage builder, even betting on the brawls of total strangers in Spectator mode. What was my favorite feature? Taking snapshots, of course:




2 - LittleBigPlanet (PS3):
It is hard not to fall in love with LittleBigPlanet. The art direction, the music, the narrative and general use-your-imagination, make-whatever-you-want gestalt is sometimes intoxicating. I've already written at length about the charming adventures of Sackboy, so I won't reiterate the points of my review found here and here. I will say this: LittleBigPlanet so far is the only disc-based game that has made me happy I own a PS3 rather than an XBox or PS2. The endless potential of user-generated content guarantees that LittleBigPlanet will always be exactly as fun and exciting as you want it to be, if not moreso.


1 - de Blob (Wii):
Yes, my absolute favorite game of the year is on the Wii. No, that game was not made by Nintendo. No, I'm not messing with you. de Blob is, without a doubt, the happiest a game has made me since I first played Yoshi's Island on the Super Nintendo and relished in its blatant disregard for flashy CGI and polygons in favor of engrossing gameplay and a unique and heartwarming aesthetic. As a young progressive, I rally behind its anti-corporate, pro-independent artist storyline. As an audiophile, I bliss out to the interactively escalating soundtrack, as I've mentioned before, twice. As a solo gamer, I delight in the variety of challenges. As a social gamer, the multi-player paint-fests get my teeth gritting in a ferocious grin. If you have a Wii and enjoy playing any games that do not involve simulating sports/exercise/music playing, get de Blob. There, that's my review, just flippin' play de Blob because it's the best damn game that came out all year, and 2008 was an amazing year for games.

Part 1
Part 2

Related Articles:
10 Games Nadia Played Instead of Working: The World Ends With You, Super Smash Bros Brawl
Bob's Top 10 of 2008 in No Particular Order: Audiosurf, Braid, Grand Theft Auto IV
Joe's Top 10 Games of 2008 - Special Jury Prizes
What Amber Didn't Play in 2008
Time Magazine's Top 10 Games of 2008


+ DIGG + DEL.ICIO.US + REDDIT

Comments

LBD "Nytetrayn" said:

<em>"...Super Smash Bros Brawl delivered everything expected of it and then some."</em>

Except for the online play, that is.

December 11, 2008 2:45 PM

Demaar said:

God damn. de Blob is that good? Wish the AUD would hurry up and bounce back.

December 15, 2008 4:02 AM

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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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