Register Now!

61 Frames Per Second

The Five Characters You Won’t See in Street Fighter IV

Posted by John Constantine

Written by Cyriaque Lamar

On February 17th, a numerical Street Fighter sequel will come out in America for the first time in ten years. In an act of unprecedented video game democracy, the good folks at Capcom allowed fans to vote for the characters that would appear in the Xbox 360 and Playstation 3 versions. Their shortlist included such perennial favorites as the panties-flashing Sakura and the leotard-clad M16 agent Cammy. As in the 2008 presidential election, sex appeal commanded the polls.

But what about those fighters who didn’t make the cut? Join me as I take a look at Street Fighter’s lesser-known pugilists and postulate why these lovable losers didn’t earn a silky-smooth 3D sheen.

Rolento

Who?
Rolento debuted as a boss in the 1989 arcade beat-em-up Final Fight. As a boss character, he was entitled to certain amenities players were not, such as a baton, incendiaries, and a subscription to the Ginsu-Of-The-Month Club. When he turned up in 1996’s Street Fighter Alpha 2, he returned with all of his thwacking, exploding, and stabbing habits intact.

Why He Should Have Been in SFIV
Rolento is an absolute hoot to play. For a game full of high-flying karate-men, it’s surprising that the most agile character is the guy with grenades strapped to his pectorals. Rolento’s moves include a wide array of flips, rolls, and the ability to use his baton as a pogo stick. Playing him is like playing a paramilitary spider monkey. Furthermore, his backstory is hilariously bad even by Street Fighter standards. As he puts it, Rolento aims to create a militaristic new world order free of “panty-waist politicking”.


Revolutionary rhetoric.



Why He Isn’t
We suspect his absence has something to do with all those unfair knives, grenades, and super moves involving trip wires and impaling opponents with crane hooks. The moment you bring a goddamn crane to fisticuffs is the moment you’ve left the realm of “street fighting” and gone headlong into “demolition derby” territory.

Sodom



Who?
Another expatriate from Final Fight, Sodom was the boss of the underground wrestling match in Level 2. Despite his menacing shogun attire and dual katanas, Sodom was easily thwarted if the player stood directly below him. He later appeared in 1995’s Street Fighter Alpha. Sodom proved to be a more formidable foe in this game, as players could only walk left and right.

Why He Should Have Been in SFIV

He’s the most meta character in the entire Street Fighter mythos. A white guy with an overweening respect for Japanese culture, Sodom fancies himself a modern samurai. He flaunts fans and writes in pidgin Kanji. Capcom seem to be making fun of American fans’ geekier proclivities. Hey gaijin, see this joker? He’s you. Go do some push-ups with Guile.


Dude, leave E. Honda alone. He’s above your nonsense.



Why He Isn’t
That name is best left in the past, don’t you think?

Oro



Who?
Oro is a Street Fighter III original. A hundred-plus-year-old hermit from the Amazon rain forest, Oro spent decades in solitude until he grew bored and entered the third World Warrior Tournament. Hey, after Rolento’s rationale, that’s as fine an excuse as any.

Why He Should Have Been in SFIV

Along with collecting AARP benefits out the ying-yang, Oro handicaps himself by tying his left arm to his chest. And he’s not fighting one-handed for laughs — Oro’s so tough that he could accidentally kill his opponent if he unloosed his other fist. He can also take a nap mid-fight, which is one of the best flip-offs in fighting game history.

Why He Isn’t
Although there’s nothing like schooling your opponent with a one-armed, half-comatose decagenarian, playing against Oro is a viscerally unsettling experience. Many of Oro’s moves are grapples, so you’ll spend most of the match getting groped by a greasy geriatric wearing nothing but a loincloth. Plus, he’s from Street Fighter III, and clearly SFIV producer Yoshinori Ono hates that game’s characters. Even if they’re awesome.

Twelve

Who?
Twelve is Necro’s nemesis in Street Fighter III: 3rd Strike. Necro’s special moves unabashedly mimick Blanka’s electricity and Dhalsim’s stretching. His antagonist needed even more novelty powers to be a formidable foe. So, naturally, he’s a crazy advanced version of Necro made by the Illuminati.

Why He Should Have Been in SFIV

Twelve was a Whitman’s Sampler of ridiculous gimmicks. Invisibility? Check. Flight? Check. Ability to become a doppelganger of your foe? Check. Ability to transform into a fighter jet? Double check. It’s like Capcom said, “The arcade industry’s in a freefall and this might be the last Street Fighter game we ever make. Fuck it, let’s pour all of the worst excesses of fighting games into one character and hit the karaoke bar.”

Why He Isn’t

For all his shtick, Twelve is perhaps the least playable character in the SF franchise. He can turn invisible, but the player has no idea where he is onscreen. He can turn his hands into pickaxes, but he’ll do almost no damage. Capcom balanced out Twelve’s bells and whistles by making him terrible. Street Fighter III rule also applies.

T. Hawk



Who?
He’s from Super Street Fighter II and possibly the worst caricature of Native Americans since Iron Eyes Cody. Hell, Capcom Japan wanted to name him “Geronimo” until Capcom USA intervened.

Why He Should Have Been in SFIV
T. Hawk is the only character on our list to make Capcom’s shortlist. So in theory, had anyone actually voted for him, he should have been in Street Fighter IV.

Why He Isn’t
Let’s ignore T. Hawk’s F-Troop routine for a moment to talk about his gameplay. In short, he combined Zangief’s complicated special moves, Sagat’s unwieldiness, and a sleeveless Canadian tuxedo. I have terrible childhood memories of selecting T. Hawk on our Super Nintendo versions of SSFII, only to have 5’5” Cammy knock the wind out of his longhouse.

Memories like that stick with you forever, so let’s hope SFIV’s new challengers don’t disappoint – check back in 10 years to see if we’re griping about “that goddamn Crimson Viper” by the time Street Fighter V hits the Xbox 1080, Zii, and Atari Jaguar 2.

Related links:

Street Fighter IV's Dress Rehearsal
Video Game-Grade Pretension: Not For Street Fighter?
Play Street Fighter in Youtube
Finally: Playing Street Fighter IV and Super Street Fighter II HD Remix With Seth Killian

+ DIGG + DEL.ICIO.US + REDDIT

Comments

Roto13 said:

"As in the 2008 presidential election, sex appeal commanded the polls."

The MILF didn't win, though. :P

I did not know Thunder Hawk was going to be named Geronimo. That... is horrible.

February 6, 2009 6:41 PM

LBD "Nytetrayn" said:

...wow, I'm really the one who has to do this, huh?

Regarding the first two, I think the Producer had said that they didn't want to include any Final Fight characters, for whatever reason.

For the Street Fighter III characters, believe it or not, Street Fighter III takes place <em>after</em> Street Fighter IV.  So if Oro ended his hundred-year isolation to fight in that tournament, then he obviously wouldn't be around for SFIV, and the same for Twelve, who from the sound of things was made around IV's time to hunt down Necro.

I think T.Hawk might be a fair bet in Street Fighter IV: Round Two or whatever they call it.

February 7, 2009 1:12 AM

Roto13 said:

Capcom is not the kind of company to let something like continuity get in the way of a fighting game roster. They've already done more than their fair share of retconning in the Street Fighter universe.

February 7, 2009 4:59 PM

in

Archives

about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


Send tips to


Tags

VIDEO GAMES


partners