Register Now!

Media

  • scannerscanner
  • scannerscreengrab
  • modern materialistthe modern
    materialist
  • video61 frames
    per second
  • videothe remote
    island
  • date machinedate
    machine

Photo

  • sliceslice
    with
    transgressica
  • paper airplane crushpaper
    airplane crush
  • autumn blogautumn
  • brandonlandbrandonland
  • chasechase
  • rose & oliverose & olive
Scanner
Your daily cup of WTF?
ScreenGrab
The Hooksexup Film Blog
Slice
Each month a new artist; each image a new angle. This month: Transgressica.
ScreenGrab
The Hooksexup Film Blog
Autumn
A fashionable L.A. photo editor exploring all manner of hyper-sexual girls down south.
The Modern Materialist
Almost everything you want.
Paper Airplane Crush
A San Francisco photographer on the eternal search for the girls of summer.
Rose & Olive
Houston neighbors pull back the curtains and expose each other's lives.
chase
The creator of Supercult.com poses his pretty posse.
The Remote Island
Hooksexup's TV blog.
Brandonland
A California boy capturing beach parties, sunsets and plenty of skin.
61 Frames Per Second
Smarter gaming.
Date Machine
Putting your baggage to good use.

61 Frames Per Second

NYCC 2009 - DC Universe Online

Posted by Derrick Sanskrit

Editor's note: I'm still pretty darn worn out from the frenetic pace of New York Comic-Con this past weekend. My entire body hurts. Expect a good amount of post-con reporting over the next few days as I sift through my notes, photos, and edit together a few videos which will hopefully be fairly rad. For now, though, let's just start off with something easy, the first massively multiplayer online game to officially license characters and scenarios from one of the biggest pop-culture publishers in the world...oh lord, what am I doing?



One of the biggest crowd-pleaser games at New York Comic-Con was Sony Online Entertainment's DC Universe Online. The massively multiplayer online action title was set up for anyone to play using either keyboard and mouse or or the Playstation DualShock3 and there was a panel discussion about the game featuring several members of Sony's design team along with human-style-guide Jim Lee and story and scenario writers Geoff Johns and Marv Wolfman. Those names should sound very familiar to you if you're read any superhero comics in the past twenty years or so.

That they referred to it as an MMO action game rather than an MMO RPG is very telling in what we saw from the presentation and our play sessions. It plays just like all the other open-world action brawlers, only you're playing with other people to either cooperate or compete in objectives which are continuously sent to you from the game's servers (cleverly disguised in Hero mode as Oracle from Batman and Justice League). Run, jump, smash, repeat, no arcane spell casting. Super powers and otherwise special skills are relegated to a line of icons at the bottom of the HUD and activated (on the DualShock) by holding down the left or right trigger and pressing the button that corresponded with the power you wanted to use - circle, square, triangle or X. It takes a little bit of getting used to, but no more so than any other 3D action game.

A couple of interesting points raised during the Q&A session:

  • Right now, the developers are able to play PS3 co-op and versus with PC on the same network but are unsure if this will be possible in the final retail copy. They'd love it if everyone could play together. "It would be better if everyone just had a PS3."

  • The disc release will only be "the first part" of the game as there will be seasonal downloadable updates with new stories and objectives that should keep the game up to date with the comics. Apparently this game is a new full-time job for Jim, Geoff and Marv.

  • Regarding the customization options on building your own heroes/villains, one audience member asked "Am I gonna see billions of other ice guys who look just like me?" This question was met with a resounding "No!"

  • When asked how failure/death would be handled and if, like in other MMOs, players would be need to worry about corpse runs, Jim Lee joked "You'll have to wait a year so we can relaunch you." Seriously, though, heroes and villains don't die in DCUO, they just get "knocked out." After a few seconds you will be given the option to get back up, just with slightly reduced health and energy.

  • All of the environments will be unique and instantly discernible (no confusing Gotham City with STAR Labs).

  • Pedestrians are affected by your character's Threat level. Throwing a bus will upset them, regardless of whether you're a villain or hero, but just walking down the street, villains have a higher Threat level. In the slums, though, villains fit in just fine and heroes stick out. No need to worry about protecting civilians from collateral damage as the NPCs of DCUO "will be amazingly agile."


There's still a good amount of development time to go on this game, and Sony's not rushing it out to meet a deadline. That said, the demo we played was definitely a good start. It played very similar to another Con crowd pleaser, Activision's Prototype, only without all the zombies and mass destruction. The real competition, of course, if the likes of Champions Online, who are at the distinct disadvantage of not having Superman, Batman, Wonder Woman and company in their game. No subscription plan has been decided on yet, or even whether there will be one on the PS3 version, but this may just wind up being the first MMO that I will play until it ruins my life. The controls are very action-gamer-friendly and the prospect of teaming up with friends as our own heroes or villains within the DC Universe is a tantalizing one indeed.

Related articles:
DC Universe and the Console MMO Conundrum
At Least Batman: Arkham Asylum's Story Will Be Good
Batman Can't Even Land A Punch On Superman In A Video Game
MMO Predicts Life In 10 Years

+ DIGG + DEL.ICIO.US + REDDIT

Comments

DAN! said:

I wonder what happens if you're playing a villian and you want to play with a friend who's character is a hero.

Is there some sort of nemesis system, or are you just SOL?

February 10, 2009 2:27 PM

Leave a Comment

(required)  
(optional)
(required)  

Add

in

Archives

about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


Send tips to


Tags

VIDEO GAMES


partners