All New York Comic-Con weekend, there was sure to be a huge crowd at the back half of Atari's booth. What was causing all of the hubbub, distracting from Ready 2 Rumble Revolution, The Chronicles of Riddick and the nearby masseuse? Ghostbusters: The Video Game, of course! All three current-gen console SKUs were up and on display, along with the crystal Slimer seen at right and, of course, dudes in jumpsuits and proton packs. Graphical polish aside, the PS3 and XBox 360 builds looked just about the same as when we saw them last May (though the 360 version seemed to be flaunting more bloom lighting), so of course I was most interested in the Wii version. Come on, you know you've wanted Ghostbusters on Wii ever since you first saw Elebits! In my mind, Wii is the only platform worth making a Ghostbusters game on (though PS3 gets a pass as Sony owns the rights to the films).
I was fortunate enough to chat with developer Red Fly Studios' James Clarendon, a programmer and designer on Ghostbusters for Wii, as he played through the ever-popular New York Public Library level for me. Atari are still keeping a relatively tight grip on in-game footage, which relieved James as he told me repeatedly that the game as he last saw it two days before the Con looked "totally different" from the demo, which used the game's build from December.
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