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  • NYCC 2009 - Ghostbusters Wii

    All New York Comic-Con weekend, there was sure to be a huge crowd at the back half of Atari's booth. What was causing all of the hubbub, distracting from Ready 2 Rumble Revolution, The Chronicles of Riddick and the nearby masseuse? Ghostbusters: The Video Game, of course! All three current-gen console SKUs were up and on display, along with the crystal Slimer seen at right and, of course, dudes in jumpsuits and proton packs. Graphical polish aside, the PS3 and XBox 360 builds looked just about the same as when we saw them last May (though the 360 version seemed to be flaunting more bloom lighting), so of course I was most interested in the Wii version. Come on, you know you've wanted Ghostbusters on Wii ever since you first saw Elebits! In my mind, Wii is the only platform worth making a Ghostbusters game on (though PS3 gets a pass as Sony owns the rights to the films).

    I was fortunate enough to chat with developer Red Fly Studios' James Clarendon, a programmer and designer on Ghostbusters for Wii, as he played through the ever-popular New York Public Library level for me. Atari are still keeping a relatively tight grip on in-game footage, which relieved James as he told me repeatedly that the game as he last saw it two days before the Con looked "totally different" from the demo, which used the game's build from December.

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  • NYCC 2009 - Comic Authors Love Video Games!

    Have you ever felt awkward going to a party-like event filled with people from your old job? Will they remember you? Will they harbor negative feelings for your leaving? Will you just cling to the wall drinking punch all night hoping nobody sees you? This is something I worried about going into New York Comic-Con, as I am no longer a member of "team comics" the way I had so actively advocated for years. I was there to look at video games, encircled by the comic book professionals I'd surrounded myself with for years.

    My fears were for naught, of course, as the majority of the professionals and press I ran into over the weekend both remembered and embraced me. I even asked six of my favorite comic creators, all of whom I knew to be avid gamers, to take part in the following video. They were asked three simple questions: What are you playing now? What are your favorite "classic" games? What is your all-time favorite power-up? The answers ranged from the expected to the somewhat hilarious. Please, watch and enjoy:

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  • NYCC 2009 - Sega <3s Wii

    The Wii was big at New York Comic-Con. While I didn't actually keep count, it seemed like there were more Wii controllers set up at game booths than any other type of controller. Nowhere was this more apparent than at Sega, who always had a huge crowd, put on quite the show, and had exactly four games on display, all of which are Wii-exclusive.

    Here now is our exclusive developer commentary video, featuing Denny Chu for House of the Dead: Overkill, Eric Nofsinger for The Conduit, and Elvin Gee for Sonic & the Black Knight:

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  • NYCC 2009 - A Brief Overview of Games

    Without a doubt, video games were big at New York Comic Con 2009. Some publishers booths were small (Square-Enix, who only had figurines to show/sell, Aksys Games, Sony Online Entertainment), others challenged the massive booths of Marvel and DC (Electronic Arts, Ubisoft, Activision), but all around there was a lot to see and play and ask quesitons about. While we've got more in-depth coverage to follow, here's just a quick sample of some of what we got to see and play.

    If we were athletes instead of game journalists, this would totally be a training montage. Nonetheless, hit the jump for a video and a long list of quick game impressions!

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  • NYCC 2009 - DC Universe Online

    Editor's note: I'm still pretty darn worn out from the frenetic pace of New York Comic-Con this past weekend. My entire body hurts. Expect a good amount of post-con reporting over the next few days as I sift through my notes, photos, and edit together a few videos which will hopefully be fairly rad. For now, though, let's just start off with something easy, the first massively multiplayer online game to officially license characters and scenarios from one of the biggest pop-culture publishers in the world...oh lord, what am I doing?



    One of the biggest crowd-pleaser games at New York Comic-Con was Sony Online Entertainment's DC Universe Online. The massively multiplayer online action title was set up for anyone to play using either keyboard and mouse or or the Playstation DualShock3 and there was a panel discussion about the game featuring several members of Sony's design team along with human-style-guide Jim Lee and story and scenario writers Geoff Johns and Marv Wolfman. Those names should sound very familiar to you if you're read any superhero comics in the past twenty years or so.

    That they referred to it as an MMO action game rather than an MMO RPG is very telling in what we saw from the presentation and our play sessions. It plays just like all the other open-world action brawlers, only you're playing with other people to either cooperate or compete in objectives which are continuously sent to you from the game's servers (cleverly disguised in Hero mode as Oracle from Batman and Justice League). Run, jump, smash, repeat, no arcane spell casting.

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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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