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Integrating Mini-Games the Right Way

Posted by Amber Ahlborn



As a Wii owner, I've gotten awfully familiar with the concept of the mini-game. I imagine my fellow Wii fans are a little tired of them in fact. Mini-games, however, are not necessarily a bad thing and can bring vibrant variety to larger games when incorporated into the overarching play mechanics. Or at least that's their potential when utilized well. The best way to make use of a mini-game within the framework of the main game is to make it work within the context of the main game. When pulled off successfully, it enriches the experience. When not integrated well or even at all, the mini-game kills immersion.

Before I continue, let me offer a quick definition for mini-game. A mini-game is a task or challenge that works within its own set of rules and mechanics not present within the larger game that encompasses the mini-game. A simple example is the chocobo race in Final Fantasy 7. Even though you can ride chocobos outside of the mini-game, the birds operate differently and follow specific performance rules within the mini-game exclusively.

Speaking of Final Fantasy, as much as I enjoy the series in general I'll be tapping these games as providing my example for how not to use mini-games. The Sly Cooper series of games will be my example of how to do it right.

Suspension of Disbelief Failure.

Final Fantasy 8
worked hard to envelop gamers in its world. There were warring nations and enemies with mysterious motivations. The protagonists each had a hidden past and there were budding relationships to explore. There was also this card game called Triple Triad. I almost never actually played it, not because it wasn't a fun card game but because playing it seemed just so damned inappropriate. A prime example of what I mean occurred during an invasion of my base. I and my crew were running about, battling the enemy and saving our comrades in the midst of a deadly situation. However, in order to get some primo cards for my deck I had to put the disaster on hold and challenge an NPC to a card game.

Never mind the smoke and fire, the looming death ray, forget the screams of the wounded and the noise of gun fire; I gotta play me some cards. Nothing jerks me out of the experience faster than being slapped with a situation that screams “Hey!, you're playing a video game. These characters you're trying to connect with are freaking polygons and texture maps, now play some damn cards!.”

This is What Seamless Integration Plays Like.

After playing Sly 2: Band of Thieves and Sly 3: Honor Among Thieves, I was struck by how these titles were bursting with mini-games. The main play mechanics of the Sly Cooper games involved lots of running and jumping, sneaking and climbing all over the environments. But there was also RC car racing and plane flying, pirate ship battles and ballroom dancing. Unique things to do were abundant, each complying with its own play mechanic and yet perfectly integrated into the game world's logic and plot.



RC Car challenge




Dancing with the Enemy


The best mini-games are ones that blend in to the point that they don't feel like mini-games at all.



Related Links:


Character Case Study: When Good Characters Get Bad Attitudes

Things that Make Me Swear Profusely: A Top 10 List - part 2

Gimmick: not a dirty word


+ DIGG + DEL.ICIO.US + REDDIT

Comments

Roto13 said:

I think Final Fantasy VIII's card game was pretty appropriate most of the time. There were definitely some questionable places were you could play it, but for the most part it made sense. Garden was basically a school and it's not uncommon to find students playing card games. Most of the world, really, has a pretty relaxed atmosphere, and cards don't really feel out of places. Even a prison seems like a reasonable place for card games, since it's not like there's a whole lot else to do for prisoners. Of course, when you're in the middle of a prison escape, stopping to play cards is not something I'd expect a trained mercenary to do. I think they should have restricted the card games to only times and places that aren't in a state of panic. :P

February 17, 2009 1:31 PM

Amber Ahlborn said:

That was basically my point, I could have also pointed out playing blitzball while supposedly being hunted by the dominant governing body in the world or I could have foamed at the mouth yet some more over the awful, awful mini-games in FF10.

While cards and water soccer might have worked generally, when they were out of place, they were really out of place.

February 17, 2009 1:44 PM

Roto13 said:

Blitzball didn't really work at all since it involved magically teleporting to Luca from wherever you happened to be. :P If they can just teleport places, why are they on a pilgrimage in the first place when they could just zap themselves to each temple and then zap themselves to Zanarkand to fight Sin?

February 17, 2009 3:08 PM

Amber Ahlborn said:

Why, because there's only one teleport node in the world,so obviously they built the most important structure they could think of around it.  It's really not that unbelievable.  I fully buy the notion that if such a teleport node existed in the United States we'd build a football stadium around it.

February 17, 2009 4:03 PM

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About Amber Ahlborn

Artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

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Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

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