I'm still plugging away at Wii Fit and enjoying it. The game succeeds in one key area where exercise videos and dieting fails: the automatic recording of your progress goes a long way to keeping you on the wagon. When you begin your training session, you're asked to set a goal and a reasonable timeframe for that goal. Watching yourself inch towards that goal is heartening.
Even though I've always been conscious about moving my body to some small degree every day, I've always had a tendency to ignore at least one vital area of fitness. Wii Fit really does offer a variety of exercises across the board. I can do ten minutes of Yoga, ten minutes of strength training and ten minutes of cardio. I know that's not exactly intensive and I'm not going to become Wonder Woman in a matter of days, but thirty minutes of balanced activity every day has made me feel pretty good. I do feel more flexible. My abs are tougher, but don't go throwing a baseball into them. I can't say my posture is any less horrid, but I'm more aware about my body positioning.
Wii Fit does have one major flaw though: it fails to communicate clearly with the user on some vital levels. The title measures your BMI, which is rapidly becoming an outdated means of measuring general health. Even my doctor has abandoned it.
Even so, it's just not a good idea to be too heavy, right? Very true, but Wii Fit forgets to take into account that strength training will inevitably build muscle--and muscle weighs quite a bit. So you work out faithfully every day and get scolded by the on-screen Balance Board mascot for gaining weight. Have you ever been dressed-down by a Balance Board? It hurts.
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