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Your daily cup of WTF?
ScreenGrab
The Hooksexup Film Blog
Slice
Each month a new artist; each image a new angle. This month: M. Sharkey.
ScreenGrab
The Hooksexup Film Blog
Autumn
A fashionable L.A. photo editor exploring all manner of hyper-sexual girls down south.
The Modern Materialist
Almost everything you want.
Paper Airplane Crush
A San Francisco photographer on the eternal search for the girls of summer.
Rose & Olive
Houston neighbors pull back the curtains and expose each other's lives.
chase
The creator of Supercult.com poses his pretty posse.
The Remote Island
Hooksexup's TV blog.
Brandonland
A California boy capturing beach parties, sunsets and plenty of skin.
61 Frames Per Second
Smarter gaming.
Date Machine
Putting your baggage to good use.

61 Frames Per Second

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  • Print Isn't Dead, It's Just Resting

    I've always been a regular reader of video game publications, especially in my younger days; when you're living in the late 1980s and stuck in school for 8 hours a day, there's no sweeter escape than cracking open a fresh issue of Nintendo Power and poring over the pages.  But the state of print is much different than it was during my analog-based childhood.  Magazines are folding, newspaper sales are plummeting, and, frankly, the Internet is to blame--although it hasn't really done much aside from making our lives easier.  Print is now competing with the impossible task of remaining relevant in an age where waiting weeks for information is a laughable prospect.  And since the Internet has essentially stolen print's fire, it's going to have to do something drastic to stay afloat.

    GameSpite: Year One may be the perfect example of where video game publications should be headed.  For those of you not familiar with GameSpite, it's a web site--run by 1UP scribe Jeremy Parish--that features digital "issues" of content written by a staff of hungry writers.  What appeals most to me is that GameSpite's content is stuff you're not going to find in print, or even on major web sites; most articles are in-depth discussions of games well outside of their 2-week release window.  And GameSpite: Year One is a compilation of this content in book form--split into two volumes, what with how many danged words there are.

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  • Watcha Listening To: Retronauts Episode 55: Snatcher Edition

    This podcast is dedicated to all those cyberpunks who fight against injustice and corruption every day of their lives.

    That wasn't how the latest episode of Retronauts began--but it should have, damn it! Sorry, I got all worked up there. But there's a good reason to get excited: Hideo Kojima's Snatcher is an awesome game, and people are talking about it. On the Internet, no less!  In the latest episode, Retronauts ringmaster Jeremy Parish leads an Interesting discussion of a game made at a time when Hideo Kojima wasn't the Bono of his respective industry. And as a bonus, the podcast also includes a brief chat with localization producer Jeremy Blaustein, who worked on the ahead-of-its-time English language version of Snatcher.  If you can't believe the awesomeness, check check out the game's intro:



    All of this Snatcher chatter got me thinking of the Policenauts (AKA Lethal Weapon in space) translation, which was announced as "complete" 20 months ago, but has not yet been released to the public.  Since it's a game made by Kojima very much in the style of Snatcher, I'm dying to play it.  Maybe we need to helicopter over some of those Mother 3 translation guys to whip them into shape.

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  • WTFriday: The Mario Paint Music Showcase

    Note to readers: WTFriday is a weekly feature where I find something stupid about video games and get you to laugh until it goes away. Please try to forget this is what I normally do every day of the week.

    With all the hardcore furor over the recently-released Wii Music, I think it's important to put things into perspective. Luckily for me, someone has already done this: namely, 1UP scribe Jeremy Parish, who made a remarkable amount of sense with a recent blog post.  And, on his personal site, he also made a great comparison that I'm going to monopolize for the remainder of my own post:

    Have self-proclaimed hardcore gamers always been this hysterical about "non-game" software? I feel like Wii Music is the latest in a long line of toys and apps that Nintendo has been churning out for years; nothing new in the least. Maybe it's because I wasn't lurking in the proper corners of USENET back then, but I really don't remember Mario Paint eliciting so much FUD back in the day; on the contrary, people seemed to love it, and it's still regarded fondly.

    Seems sensible enough. But where would we be on WTFriday without something strange and disconcerting? This, my friends, is where Mario Paint comes in. I goofed around with this "game" quite a bit as a child, but little did I know that people were still actively using Mario Paint's composer for both good and evil.  There's even a free program, aptly titled Mario Paint Composer, that emulates the game's basic music-making functions while adding a few new features that weren't exactly in demand back in 1992.  After all, I doubt Nintendo anticipated an eight year-old reproducing anything like Dragonforce's "Through the Fire and Flames:"



    More serious music discussion after the cut.

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  • Actraiser III! Maybe!

    Nothing Square-Enix could announce would make me happier than a sequel to ActRaiser, their seminal 1991 genre-bender. Back in the early days of the SNES, ActRaiser was one of the first games that felt genuinely next-generation. Mario World was great, but, well, it was Mario. ActRaiser, with its dense forests, poisoned lakes and vast deserts, was a window onto a gorgeous natural world that older game systems only had the power to imply. And the soundtrack kicked fucking ass.

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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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