The Zelda-clone, once a staple of console gaming, is a dying breed. It’s been replaced by story-centric, puzzle-free action RPGs like Kingdom Hearts and linear action-platformers a la Tomb Raider and Uncharted. The recently resurrected Okami might be the form’s swansong, a final tribute to the halcyon days of Golden Axe Warrior, Neutopia, and Beyond Oasis. While most clones have been base imitations, Quintet’s Heaven and Earth Trilogy and Climax Entertainment’s loosely connected series of games beginning with Landstalker were notable variations on Zelda’s exploration and puzzle tropes. Landstalker and its semi-sequels Lady Stalker (far less creepy than it sounds), Alundra (developed by ex-Climax-ers Matrix Software), and Time Stalkers (a traditional turn-based RPG instead of action) were characterized by difficult platforming in addition to swordplay.
You see games made by Climax Entertainment as often as you see Zelda-clones nowadays.
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