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The Hooksexup Insider
A daily pick of what's new and hot at Hooksexup.
Scanner
Your daily cup of WTF?
Hooksexup@SXSW 2006.
Blogging the Roman Orgy of Indie-music Festivals.
Coming Soon!
Coming Soon!
Coming Soon!
The Daily Siege
An intimate and provocative look at Siege's life, work and loves.
Kate & Camilla
two best friends pursue business and pleasure in NYC.
Naughty James
The lustful, frantic diary of a young London photographer.
The Hooksexup Blog-a-log: kid_play
The Hooksexup Blog-a-log: Super_C
The Hooksexup Blog-a-log: ILoveYourMom
A bundle of sass who's trying to stop the same mistakes.
The Hooksexup Blog-a-log: The_Sentimental
Our newest Blog-a-logger.
The Hooksexup Blog-a-log: Marking_Up
Gay man in the Big Apple, full of apt metaphors and dry wit.
The Hooksexup Blog-a-log: SJ1000
Naughty and philosophical dispatches from the life of a writer-comedian who loves bathtubs and hates wearing underpants.
The Hooksexup Video Blog
Deep, deep inside the world of online video.
The Hooksexup Blog-a-log: charlotte_web
A Demi in search of her Ashton.
The Prowl, with Ryan Pfluger
Hooksexup @ Cannes Film Festival
May 16 - May 25
ScreenGrab
The Hooksexup Film Blog
Autumn
A fashionable L.A. photo editor exploring all manner of hyper-sexual girls down south.
The Modern Materialist
Almost everything you want.
The Hooksexup Blog-a-log: that_darn_cat
A sassy Canadian who will school you at Tetris.
Rose & Olive
Houston neighbors pull back the curtains and expose each other's lives.
The Hooksexup Blog-a-log: funkybrownchick
The name says it all.
merkley???
A former Mormon goes wild, and shoots nudes, in San Francisco.
chase
The creator of Supercult.com poses his pretty posse.
The Remote Island
Hooksexup's TV blog.
Brandonland
A California boy capturing beach parties, sunsets and plenty of skin.
61 Frames Per Second
Smarter gaming.
The Hooksexup Blog-a-log: Charlotte_Web
A Demi in search of her Ashton.
The Hooksexup Blog-a-log: Zeitgeisty
A Manhattan pip in search of his pipette.
Date Machine
Putting your baggage to good use.

61 Frames Per Second

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  • Where is Shuichi Sakurazaki, Creator of Ninja Gaiden?

    While they might not be rock stars quite yet, it’s great that videogame developers are becoming more and more recognizable by name. Many, many people know who Hideo Kojima is and what Kojima Prodcutions makes. Sega didn’t just contract Platinum Games to make a few killer titles for them, they signed them on for the name recognition, for the artists’ cred. Back in the day, it wasn’t the people who created games that got recognized. It was only franchise names and publishers that got the love. In 2008, it’s widely known that Tomonobu Itagaki is the head honcho behind Ninja Gaiden. But who is the brain behind Ninja Gaiden on the NES?

    After doing a bit of digging, I found that Ninja Gaiden and its first sequel were designed by a fellow named Shuichi Sakurazaki and Tecmo’s Team Strong. The game’s trademark cutscenes, arguably the first of their kind, were penned by Sakurazaki himself. But that’s where the information trail ends, with nary an interview with or a Wikipedia page on the man to be found. I found only two other games credited to Sakurazaki, and surprising ones at that.

    Read More...


  • Where is Yasunori Mitsuda?

    Chrono Trigger is coming to the DS this holiday season, and we should all be happy.  If it were any other game, Square-Enix would be lambasted for bringining such a quick-and-dirty full-priced port (plus the typical five-dollar "Square tax") to its brainwashed fans, but this is Chrono Trigger.  Since the game has basically been out of print for 13 years, and available only as a gimped PS1 port for seven of those years, it's nice to hear that we'll get a legal, playable version of Chrono Trigger without a dead save battery and sans loading times.  I don't know what pushed my through the Final Fantasy Chronicles version of the game, but I'm going to go ahead and blame September 11th.

    One of the nicer bits of news about Chrono Trigger DS is that the soundtrack--one of the best, technically and musically--has actually survived the transition; this is no small feat, what with Square-Enix's GBA remakes sounding both tinny and crunchy.  You can credit the greatness of Chrono Trigger's soundtrack to the SNES sound chip--which certainly was a great tool--but Yasunori Mitsuda deserves most of the acclaim for putting together one hell of a soundtrack.  And it was his first!

    But in the past few years, it seems like Mitsuda has been slumming by working exclusively on forgettable DS RPGs. This is something the needs to change.

    Read More...


  • Where Is Landstalker PSP?



    The Zelda-clone, once a staple of console gaming, is a dying breed. It’s been replaced by story-centric, puzzle-free action RPGs like Kingdom Hearts and linear action-platformers a la Tomb Raider and Uncharted. The recently resurrected Okami might be the form’s swansong, a final tribute to the halcyon days of Golden Axe Warrior, Neutopia, and Beyond Oasis. While most clones have been base imitations, Quintet’s Heaven and Earth Trilogy and Climax Entertainment’s loosely connected series of games beginning with Landstalker were notable variations on Zelda’s exploration and puzzle tropes. Landstalker and its semi-sequels Lady Stalker (far less creepy than it sounds), Alundra (developed by ex-Climax-ers Matrix Software), and Time Stalkers (a traditional turn-based RPG instead of action) were characterized by difficult platforming in addition to swordplay.

    You see games made by Climax Entertainment as often as you see Zelda-clones nowadays.

    Read More...


  • Where is Joe Madureira?

    If you read mainstream American comics in the 1990s, odds are you have an opinion on Joe Madureira. Controversially named by Wizard magazine as one of the ten most influential comic artists of all time (others on the list included Jack Kirby, Osamu Tezuka and Will Eisner), Joe's work on Marvel's Uncanny X-Men and his creator-owned Battle Chasers single-handedly launched the American manga craze that is still being felt today. He abruptly quit comics in 2001 to follow his dream of working in the video game industry. Not a whole lot has been seen of him since.

    Joe contributed to the all-around meh Playstation brawler Gekido, then worked on Tri-Lunar's Dragonkind, which vanished when the company went out of business. After several years of delays, Joe finally saw the release of a game with his direct influence in the 2007 PC MMORPG Dungeon Runners. Ever heard of any of those games? No, I didn't think so.

    Read More...


  • Where is Wii's Disaster: Day of Crisis?



    The hardcore, the core gamer, the fanboy. Whatever you want to call them, it’s hard to ignore their bitterness toward Nintendo these days. I’m the first to admit that I’m one of them, but my frustration with the current king of the console hill doesn’t stem from their burgeoning commitment to the soccer mom set. It’s not even the lackluster treatment some of their core franchises (read: Zelda) have seen in the past two years. I’m angry at Nintendo because, when they first revealed the Wii and its initial line-up of games at E3 2006, they showed off two brand spanking new games, games devoid of Mario, Wario, Link, or any of the three thousand Pokemon, and neither of them have seen the light of day since. Project H.A.M.M.E.R., a fairly silly looking brawler, was actually playable at the time, but Nintendo announced that it was “on hold” as of summer 2007. Their other new IP, developed by fan-favorite studio Monolith Soft, was Disaster: Day of Crisis.

    Read More...


  • Where is Yu Suzuki?

    It’s no secret that Sega has changed. Since bowing out of the console business in late 2001, the one-time behemoth has become a prolific multi-console publisher but a shadow of their former selves, emphasizing a quantity of titles over quality. Who can blame them though? Creative game design may be Sega’s enduring legacy but it certainly didn’t line their pockets. They have abandoned their once eccentric impulses, favoring ancient franchises over new IP. This is no doubt thanks to their diminished in-house development and the exodus of some of their most talented auteurs, like Tetsuya Mizuguchi, Naoto Oshima, and Yuji Naka. Yu Suzuki, Sega’s most prolific and celebrated creator, remains with the publisher/developer to this day. Suzuki was responsible for many of Sega’s defining titles, Space Harrier and Out Run, as well as a pioneer of 3D gaming with his Virtua line of racing, shooting, and fighting games. But since the release Shenmue II, the second part of Suzuki’s wildly ambitious trilogy, he has all but disappeared as game maker.

    Read More...


  • Where is The City of Metronome?



    Back in 2005, Swedish developer Tarsier came to E3 with a big game they’d been cooking up called The City of Metronome. Metronome, even three years later, remains a visual feast, its faceless characters, early 20th century fashion, and twisting cityscape sitting somewhere between Edward Gorey and Pixar, Ralph Bakshi and Alex Proyas’ Dark City. Tarsier had also created an exciting foundation for play in Metronome; every action was based around sound. A player could control the city’s citizens, alter architecture, and even fight using sounds recorded in the game. And recording wasn’t just a clever twist on item collection either, as the player could create their own noise to record by interacting with the world (breaking glass, having a conversation, etc.) Few games in the past five years have been as conceptually exciting or strange as Metronome.

    Read More...


  • Where Is the New Indiana Jones?



    Euphoria, a physics engine created by developer NaturalMotion, has been popping up all over the place lately. To clarify, a physics engine is a piece of software that simulates real-world physics in a game. Euphoria specifically creates realistic animation for game characters on the fly, as opposed to the hand crafted animations traditionally used for computer generated characters. Euphoria is used in Grand Theft Auto 4 - when you see Niko’s body getting thrown about in a sickeningly convincing way, it’s Euphoria at work. The engine is also featured prominently in the much publicized, poorly-titled upcoming Star Wars game, The Force Unleashed. It’s a little distressing, however, that Euphoria’s intended debut has gone AWOL. I’m referring of course to LucasArts’ untitled Indiana Jones project.

    Read More...


  • Where is Doug TenNapel?



    Written by Derrick Sanskrit

    Over the past few years, I've become convinced that Doug TenNapel is one of the most enviably original dudes in the history of mankind. The man has been the creative voice behind some of the most original animation (Catscratch), graphic novels (Creature Tech), films (Sockbaby – Watch it. You will love it.), and video games (The Neverhood) in recent history. He won an Eisner Award (the top honors for comic book creators) for his work on Bart Simpson's Treehouse of Horror!

    But his most famous creation is the quirklicious Earthworm Jim. He designed the characters, wrote the story, even voiced Jim himself in the first two games. In the past two years, more or less since the disintegration of the Earthworm Jim PSP remake, Doug's disappeared from the world of games.

    So where's he been?

    Read More...


  • Where is Victor Ireland?

    As with any art form, videogames have their share of notable people and subjects that fall through the cracks of time. Trends fade, voices go quiet, and games that were seemingly complete disappear entirely. 61 FPS’ Where Is? feature asks where the lost have gone.

    Anime-styled Japanese games, particularly RPGs, are a dime a dozen on store shelves these days. Though they’ve been a staple of gaming in the United States since the mid-‘80s, there was a time when only a select few of them made the Pacific jump and even fewer of them made it over without being heavily censored and altered to suit more western tastes. Working Designs was one of the few companies out there devoted to faithfully localizing quirky Japanese titles and was a fan-favorite throughout the 1990s.

    Read More...



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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Peter Smith Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.

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