Guest contributor Adam Rosenberg resides in Prospect Heights, Brooklyn, where he slaves away daily as a contributing editor for UGO’s Gamesblog as his dog Loki looks on in bewilderment. In addition to the noble pursuit of video games, Adam enjoys spending time with fine film, finer food and his fine fiancée Bekah.
I haven’t seen shit that will turn you white. The shit I have seen, namely a fresh build of Ghostbusters: The Video Game for Xbox 360 and PS3, will make you green. With slime. And envy.
Last summer, a preview build featuring a portion of the widely seen New York Public Library level made the gaming press rounds. The unfinished code appeared out of thin air, its sender listed only as “Evil PR Monkey”. The demo was raw. Very raw. But not so raw as to diminish Ghostbusters’s promise. There were Ray Stantz, Egon Spengler and Winston Zeddmore (noVenkman in the demo), fully voiced by Dan Aykroyd, Harold Ramis and Ernie Hudson. Aykroyd and Ramis’ script, even just that tiny chunk, was characterized by the same wit that made the original films such classics. Then a few weeks later, Activision announced that, following their merger with Vivendi, they would not be hanging onto the Ghostbusters license.
News on the game since, even following Atari’s confirmation that they would be publishing Ghostbusters in June 2009, has been disturbingly light. No more of the actual game has been shown since that messy preview code. Until last week. While I didn’t actually get to go hands-on with it, I did get an eyes-on playthrough of the remainder of that library level. And now… well… I ain’t afraid of no Ghostbusters.
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