Mortal Kombat Vs. DC Universe is the touching story of a portal to Outworld that fell in love with an inter-dimensional Boom tube. And though their love was star-crossed, they nevertheless had a child: a totally ripped jack-o-lantern that they named Dark Kahn because they were exceptionally lazy. Dark Kahn has a secret fantasy: he wants to make two universes into a single worthless universe full of planet shards. To do this, he uses his magical power: the ability to make people who fight a lot already fight even more. Yes, Dark Kahn does lack a basic understanding of the relationship between cause and effect.
This is my interpretation of the endless wave of nonsense that Mortal Kombat Vs. DC Universe spews at the player in the mode it has the gall to call “story.” And it gets worse, attempting to explain hours upon hours of violent misunderstandings as a result of ill-defined “Kombat Rage”. That’s probably not an excuse to try at your next court hearing, but hey, Superman will believe anything.
So yeah, this is a game that was seemingly crafted for enjoying after a 3AM all-eggnog bender. It’s brightly colored, made for playing with others, and relentlessly stupid from beginning to end. It’s a stupid that goes much deeper than insane plot, too—for example, I would dare you to explain how Scorpion and Sub-Zero are able to get along, or anything about the character design of Booby McCantUseZippers…I mean, Catwoman.
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