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  • Video Game Lies Bring Seedy Playground Filth To Your Browser

    Remember that kid on the playground who told you Chun-Li would take off her panties if you won three perfect matches in a row in Street Fighter II? Or that you could find Luigi by running up the endless stairs in Super Mario 64? Kids' imaginations can run wild, and many game lies were born from "True story! My cousin works in an arcade. He showed me!"

    Well now many of the most notorious game lies are available in convenient wiki format thanks to Video Games Lies. Surprise, surprise, lots of them involve showing female characters naked. Will kids get their minds out of the gutters, please? I personally remember a kid telling me that if I dodged the first three milkshakes in stage two of Back To The Future but let the fourth one hit me head on, I would get invincibility. I lost a LOT of games before figuring out that was a complete lie.

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  • The Economy Strikes Again: Midway Files for Bankruptcy



    It's strange; at one point in time, news of a major gaming publisher filing for bankruptcy would have been a big deal, and most likely the result of a massive bomb on the level of Sega's Shenmue. But with the current crumbly state of our economy, the collapse of yet another company is a commonplace event with no real need for explanation. That being said, are you shaken to your very core in knowing that popular publisher Midway filed for Chapter 11 today? I didn't think so--though perhaps this quote from GameSpot's take on the story will show you that Midway's status in the industry--despite the whole bankruptcy thing--was far more successful than most of us would assume.

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  • Where, Specifically, Did The Street Fighter Movie Go Wrong?

     

    Mere days remain until Street Fighter IV steals up and punches us in the backs of our heads. The online game community is quivering and stamping in anticipation, more or less the kind of behaviour that's acceptable amongst bucks in rut and restless Street Fighter fans.

    I love the days that lead up to a big release, because all sorts of fun features and articles are published to fuel hype (and boost traffic, hey, it's not a sin). 1UP is celebrating Street Fighter IV's impending ascent to King of the Universe with The Greatest Scenes of Street Fighter: The Movie.

    Of course, you already know the Street Fighter movie is horrible. You're just that hip and clever, right? Scott Sharkey's feature is still well worth a look, thanks to embedded video clips of the offending scenes. I've read more “Eww, gross” pieces about the Street Fighter movie than any sort of religious text, but this video-heavy take puts things in a new perspective for me. Namely, what was director Steven de Souza trying to do with this thing?

    The Street Fighter movie isn't quite comedy, though God knows it's hilarious at points—intentionally and unintentionally. It's not exciting enough to be an action film, and it's certainly not a martial arts flick. It's some bastard swamp child, doomed to drift without a name or an identity or a loving touch. It's almost a shame because the film had the good sense not to take itself very seriously some of the time. Key problem: some of the time.

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  • Gamers Don't Crave Gore, According to New Study

    Obvious to most of us, but comforting nonetheless, a new study proves yet again that moms and girlfriends have nothing to worry about when their loved ones play violent video games: 

    "For the vast majority of players, even those who regularly play and enjoy violent games, violence was not a plus," explained Andrew Przybylski, a University graduate student and lead author of the study. "Violent content was only preferred by a small subgroup of people that generally report being more aggressive," added Przybylski, however, even these hostile players did not report increased pleasure when playing more gruesome games.

    See, mom!

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  • The Contrarion: Madworld - Color Me Unimpressed

     

     

    Am I the only one that isn't excited about this game? Yeah, I know it's supposed to be a bone thrown to the Nintendo Hardcore, and it proves that Nintendo isn't just for kids. Boy, have we been fighting that battle for over a decade now or what?

    The way I see it, this is an average brawler with a bunch of goofy semi-interactive environments that allow you to inflict grisly damage. This sort of thing is usually fun the first or second time (Check it out, dudes, I just killed a guy with a giant gong!) Beyond that, you're going to long for deeper combat mechanics.

    Furthermore, the visual design is a ripoff of Sin City and the plot is a ripoff of Smash TV. The trailer below features every action movie cliche in the book. 

    New trailer, and more ranting after the jump:

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  • Up All Night: Mortal Kombat Vs. DC Universe

    Mortal Kombat Vs. DC Universe is the touching story of a portal to Outworld that fell in love with an inter-dimensional Boom tube. And though their love was star-crossed, they nevertheless had a child: a totally ripped jack-o-lantern that they named Dark Kahn because they were exceptionally lazy. Dark Kahn has a secret fantasy: he wants to make two universes into a single worthless universe full of planet shards. To do this, he uses his magical power: the ability to make people who fight a lot already fight even more. Yes, Dark Kahn does lack a basic understanding of the relationship between cause and effect.

    This is my interpretation of the endless wave of nonsense that Mortal Kombat Vs. DC Universe spews at the player in the mode it has the gall to call “story.” And it gets worse, attempting to explain hours upon hours of violent misunderstandings as a result of ill-defined “Kombat Rage”. That’s probably not an excuse to try at your next court hearing, but hey, Superman will believe anything.



    So yeah, this is a game that was seemingly crafted for enjoying after a 3AM all-eggnog bender. It’s brightly colored, made for playing with others, and relentlessly stupid from beginning to end. It’s a stupid that goes much deeper than insane plot, too—for example, I would dare you to explain how Scorpion and Sub-Zero are able to get along, or anything about the character design of Booby McCantUseZippers…I mean, Catwoman.

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  • Screen Test: Mortal Kombat vs. DC Universe



    Okay, okay. Look. I am, in spite of myself, pretty interested in MK vs. DCU. The positive impressions coming out of E3, the neat fight-ninjas-whilst-plummeting-from-a-cliff play, hell, even the Joker’s fatality have all made the game sound like it might be fun. I can imagine Mortal Kombat being fun again. Not great, but fun, certainly.

    Here’s the thing, though. You do not put a screenshot of your game on the internet that has Wonder Woman looking like she’s the one who both smelt and dealt it. You do not have the word “RAGE!” appear above her in that screenshot.

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  • Miyamoto Is Concerned About Excessive Violence in Games

     Are you?

    Miyamoto stated that he's troubled by developers' tendency to rely on excessive violence to attract gamers.

    "I don't want to curb freedom of expression, but I am concerned many developers focus on excessive violence in order to stimulate people's minds.

    "I believe that here are more ways of grabbing players' attention than violence alone."



    On one hand, Miyamoto is absolutely right; a game doesn't need to be excessively violent in order to garner interest. On the other hand, just as family-oriented games like Animal Crossing and Super Mario Whatever are for everyone and not just sissies and little girls, "violent" games are not the wretched product of a diseased society. There is nothing wrong with an adult enjoying a Grand Theft Auto game; humans are an aggressive species. It's a bit unfortunate, but natural--and far better to stick to outlets that don't harm others.

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  • Games to Film: Paul W.S. Anderson’s Castlevania



    For the life of me, I cannot figure out how Paul W.S. Anderson keeps getting paid to make movies, especially movies based on videogames. The man is a different sort of enigma than Uwe Boll. Boll, after all, manages to self-finance the majority of his filmic game adaptations through a labyrinth of German tax shelters and Satanic covenants. Paul W.S. Anderson, on the other hand, gets actual studio funding to make stinkers like AVP and Soldier. In all fairness, Anderson’s Resident Evil trilogy and his legitimately hilarious Mortal Kombat don’t actually lower a viewer’s IQ like Boll’s House of the Dead; Anderson makes trash, not garbage. But it doesn’t change the fact that his movies suck. Yes, even Event Horizon.

    When it was announced in 2005 that Anderson had gotten his mitts on the Castlevania franchise, it was pretty disappointing.

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  • Screen Test - Super Street Fighter II Turbo HD Remix Introduces Akuma

    John's already tickled your Mortal Kombat memories; now, Capcom's official blog brings us another taste of a classic fighter with more than just nostalgia appeal. These new shots of the upcoming Super Street Fighter II Turbo HD Remix (what a mouthful) reveal Akuma in all his glory, and the freaky bastard has never looked better. In the process, they also show off some of the new backgrounds, which look gorgeous. Development seems to have been problematic, with the graphic style changing substantially midway through; fan reactions to the project have been mixed so far, with a lot of people bitching about the original art style and then a lot bitching about the new art style. For my part — as a long-time fan of the series — I could hardly be more psyched, both for the graphics and for producer David Sirlin's meticulous tweaking of the game balance, documented in a series of in-depth articles here. (Though in candor, I'm nowhere near a high-level enough player to be really affected by changes this subtle.) For the rest of the new shots, hit the jump.

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  • Mortal Kombat Breakfast: The Best Part of Waking Up is 231 Fatalities in Your Cup



    Good morning, 61FPSers! You know, we worry here at Th’ Frames that you think we take things too seriously. That we’re too high brow, that we don’t know how to have a laugh. Well, guess what? We know how to have a good time! We ain’t THAT highbrow. Which is why we’re serving up a piping hot plate of Mortal Kombat this morning. As you may or may not know, Mortal Kombat has always sucked. However, the series deserves a hearty amount of kudos for their commitment to absolute zaniness in the second and third games. Babalities? Seriously? Here, for your pleasure, is every fatality in every Mortal Kombat.

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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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