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61 Frames Per Second

The 61FPS Review: Grand Theft Auto IV, Part 1

Posted by John Constantine



We’re going to do things a little differently here at 61FPS when it comes to reviewing games. For starters, all reviews are going to be brought to you in three digestible installments. Games are simply too long – not to mention that many can’t be completed at all – to offer you the most thorough critical examination we can offer in a single helping. The just released Grand Theft Auto IV is the perfect candidate for this formula because while there are a set number of tasks to perform in its world that will allow a player to see its narrative through to a traditional conclusion (in addition to a number of tracked statistics that will result in a 100% marker,) the game’s non-linear nature means that it can go on forever. Want to turn on the game and see just how many Hummers you can pile onto a Coney Island pier? Have at it.

I’ve spent approximately fourteen hours in Liberty City at this point and while that’s no small amount of time, it’s clear that Rockstar’s world still has plenty to offer. I still haven’t made it as far west as Alderney, the game’s fictional proxy for New Jersey. That said though, I have been starting to wonder if I’ve already managed to press up against the boundaries of how play can actually effect the world of GTA IV. As Chris Baker so deftly pointed out in his piece about the game over at Slate, this game marks the first time the series has built a narrative and characters as absorbing as its setting. Those artistic achievements are reinforced by the game’s jump from a cartoon-caricature world to one that gives the undeniable impression of realism and gravity. While the ability to forge relationships with the characters that surround you is the game’s greatest achievement, imbuing your interactions with them with tangible consequences, Liberty City itself remains strangely unaffected. Irish mobster Packie may call to tell you how he saw a news report about a heist you pulled off together and you may hear that same report on the radio as you cruise about town. But you won’t see an increased police presence in midtown where you pulled off the job or any physical evidence of an investigation. Random toughs on the street won’t recognize you as you pass by and you can still wander unchecked down the highway with a machine gun drawn and motorists won’t bat an eye. It might seem unfair to fault GTA for not being a different sort of game but the rules of its world occasionally seem at odds with one another. My time with it is just beginning so here’s hoping that I find that my relationship with the city turns out to be as deep as the one with its citizens.


+ DIGG + DEL.ICIO.US + REDDIT

Comments

61 Frames Per Second said:

It’s Wednesday and that can only mean one thing: Ben “Yahtzee” Croshaw is going to talk very fast and be very funny while doing it. The latest Zero Punctuation up over at The Escapist tackles the hottest gaming subject around this fine spring, Grand Theft

May 14, 2008 2:13 PM

61 Frames Per Second said:

Into the valley of death rode the six-hundred-plus minutes I’ve spent in Liberty City since I last wrote . I would like to tell you that the rabbit hole has gone deeper but the truth is that it has merely gone on, level and consistent. This isn’t necessarily

May 19, 2008 4:42 PM

61 Frames Per Second said:

Friday afternoon was bustling outside of Rockstar Games’ Soho offices in New York City when a group of Washington DC youths gathered to protest the recent release of Grand Theft Auto 4 . Peaceoholics, a non-profit organization founded to develop support

May 23, 2008 2:24 PM

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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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