Euphoria, a physics engine created by developer NaturalMotion, has been popping up all over the place lately. To clarify, a physics engine is a piece of software that simulates real-world physics in a game. Euphoria specifically creates realistic animation for game characters on the fly, as opposed to the hand crafted animations traditionally used for computer generated characters. Euphoria is used in Grand Theft Auto 4 - when you see Niko’s body getting thrown about in a sickeningly convincing way, it’s Euphoria at work. The engine is also featured prominently in the much publicized, poorly-titled upcoming Star Wars game, The Force Unleashed. It’s a little distressing, however, that Euphoria’s intended debut has gone AWOL. I’m referring of course to LucasArts’ untitled Indiana Jones project. Announced at E3 2006, the new Indy game was, at the time, one of the most technologically exciting games seen to date. The brief trailer shown spotlighted a spry-looking digital Indiana Jones fighting people in both an alley and on a moving trolley in downtown San Francisco. Despite the announcement, filming, and release of a fourth Indiana Jones movie, nobody has seen or heard about the game since May of 2006. As you can see from the trailer, it has already aged when compared to other titles running on Xbox 360, PS3, and PC. Where did you go, Indy? I know you’ll be better than Crystal Skull!