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Your daily cup of WTF?
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The Hooksexup Film Blog
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Each month a new artist; each image a new angle. This month: Transgressica.
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A fashionable L.A. photo editor exploring all manner of hyper-sexual girls down south.
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Houston neighbors pull back the curtains and expose each other's lives.
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The creator of Supercult.com poses his pretty posse.
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Hooksexup's TV blog.
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61 Frames Per Second

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  • Derek Yu Loves/Hates You: Spelunky



    Written by Joe Bernardi

    About a month and a half ago, the independent gaming community went ape over Spelunky, a game that elegantly combines the gallivanting of a platformer with the randomness and infuriating difficulty of a roguelike. It looks simple enough. A little Indiana Jones-looking guy wanders around an Indiana Jones-looking setting populated with a thousand different things that can kill him in a million different ways. Saves girl, steals priceless treasure, escapes deadly cave. It seems pretty boilerplate. Then you realize you’ve been playing it for six hours, swearing at the top of your lungs at the tiny, pixelated shopkeeper who just murdered you with a shotgun for trying to steal a pair of climbing gloves from his store.

    Read More...


  • Get Your Tensor Bandage: Wii-Whip Action Comes With New Indiana Jones Game

    Lucasarts recently opened its mouth and spilled its guts on Indiana Jones and the Staff of Kings for the Wii, the Playstation 2 and the current family of handheld systems. I feel like I'm in a brave new world: my brain's having a hard time remembering when Indiana Jones games didn't feature a squat, plastic yellow protagonist with pincer-hands and a primitive drawn-on smile.

    Not to say we're not old enough to remember such a time. Sigh.

    The Wii version of the game will (of course) feature waggle. The press release plays the gimmick up in the obvious manner: “Wield your Wii Remote™ like Indy's signature whip for a variety of uses — from combat to navigation to puzzle-solving.”

    Oh boy. I'll leave the light on for you, tendinitis.

    Read More...


  • Videogames: Star Wars' Last Hope



    Around the time 61 Frames Per Second launched, George Lucas’ media empire started amassing its evil forces for a hype onslaught the likes of which hadn’t been seen since 2005. No free thinking nerd would escape its wrath across the summer of 2008. Everywhere you looked online, on television, or in print, there it was, assaulting your eyes with Harrison Ford’s dilapidated visage to hock Indiana Jones and The Kingdom of the Crystal Skull or choking your brain with the impossible geometry of The Clone Wars’ computer animated caricatures. It was a harrowing time for all.

    The third-leg of the Lucas media tripod of destruction was Star Wars: The Force Unleashed, a brand coating a veritable canyon of products, from books to Pez dispensers. Of course, the Force Unleashed flagship was a videogame. It was literally everywhere. Of the many things written and said about Force Unleashed during this period, the most intriguing and lamentable came from Hooksexup’s own Peter Smith. After reading one of the countless articles on the multiple physics engines running Force Unleashed, Pete said, “This game is so cool looking that I actually wish it wasn’t Star Wars.” He was saying that Star Wars was so sullied, so diluted by oversaturation and truly, inescapably terrible movies, that the mere presence of the universe could tarnish otherwise good entertainment. Star Wars, as a foundation for story, as anything, sucked. It was no longer cool. And I was terrified to find myself agreeing with the man.

    Of course I came to my senses, shortly thereafter. No matter what, Star Wars will always, in some small way, be cool. Simplistic morality plays, idiotically fleshed out science fiction universes, and over-fetishized metallic swimwear may all be lame as hell. But humming swords made of light will always be awesome. And it’s mostly videogames that have kept Star Wars cool in recent years.

    Read More...


  • Indiana Jones, We Hardly Know Ye



    It is very, very strange that there are so few excellent Indiana Jones games. The characters and fantasy-20th-century that make up Henry Jones Jr’s world are uniquely suited to the tropes and traditions of game design. This isn’t to say that Indy hasn’t had some success in the medium. The arcade game of Temple of Doom is a memorably colorful quarter-muncher (though, the less said of its home ports, the better,) JVC’s Indiana Jones’ Greatest Adventures on Super Nintendo is the best platformer that studio produced, and Lucasarts’ point-and-click adventures, an adaptation of The Last Crusade and an original story called Fate of Atlantis, are rightfully beloved for both their branching stories and their taxing logic puzzles. The rest of Indy’s gaming oeuvre, however, ranges from tolerably mediocre, like Traveler’s Tales’ Lego Indiana Jones, to plain bad, like Windows/N64’s Infernal Machine. (Infernal Machine is especially notable because it’s the only game in the franchise that falls into the genre most-suited to Indiana Jones, the Tomb Raider-styled 3D platformer. Tomb Raider has always been modeled on Indiana Jones’ particular brand of archaeological adventuring. Raider’s spiritual successor, Uncharted, is even more explicitly inspired by Jones, right down to the sarcastic male lead of dubious morality with a heart of gold.) It’s true that officially licensed videogames have something of a history when it comes to sucking, but given Indiana Jones’ Lucasfilms/Lucasarts pedigree, you’d expect the franchise to have at least as good a track record as Star Wars. (By my calculations, you get one good Star Wars game for every three terrible ones. Luckily, that equates to a lot of good Star Wars games.)

    Today, the pertinent question is not why are there not more good Indiana Jones games, but why aren’t there more Indiana Jones games period?

    Read More...


  • Where Is the New Indiana Jones?



    Euphoria, a physics engine created by developer NaturalMotion, has been popping up all over the place lately. To clarify, a physics engine is a piece of software that simulates real-world physics in a game. Euphoria specifically creates realistic animation for game characters on the fly, as opposed to the hand crafted animations traditionally used for computer generated characters. Euphoria is used in Grand Theft Auto 4 - when you see Niko’s body getting thrown about in a sickeningly convincing way, it’s Euphoria at work. The engine is also featured prominently in the much publicized, poorly-titled upcoming Star Wars game, The Force Unleashed. It’s a little distressing, however, that Euphoria’s intended debut has gone AWOL. I’m referring of course to LucasArts’ untitled Indiana Jones project.

    Read More...


  • Fortune and Glory, SNES-Style

    So, we here at 61FPS had some YouTube clips bookmarked for a special occasion. The clips were an in-depth review of Indiana Jones Trilogy for SNES by a die-hard Indy fan who had some choice things to say about the game's faithfulness/lack-thereof to the films; the occasion was the release of Indiana Jones and the Kingdom of the Crystal Skull.

    Well, the occasion has come (Crystal Skull is terrible, by the way), and, go figure, the clips are gone. The best we can do is offer you this, which at least gives a sense of the game's handsome treatment of the series:

    Read More...



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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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