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Films to Games: Ghostbusters Really is Ghostbusters 3!

Posted by John Constantine



So be good, for goodness’ sake! Wooooaaaaahhh ohhhhh. Somebody’s coming! Let me be the first to tell you that even watching the new Ghostbusters game leads to uncontrollable quoting. During 61FPS’ visit with Sierra last Wednesday, we got to wash the taste of 50 Cent: Blood on the Sand out of our mouth with a demonstration of the sequel that’s been twenty years coming. About a month back, I talked about the momentousness of Ghostbusters: The Game’s development as a collaboration between developers Terminal Reality and franchise creators Dan Ackroyd and Harold Ramis. From the brief look we got, I can say wholeheartedly that the collaboration is a success. Whether or not Ghostbusters turns out to be an excellent game start to finish, its look and tone are pitch perfect, in many ways a more recognizable follow-up to the original film than Ghostbusters 2 was. Of course, the Library of New York setting in this demo, and the appearance of its resident ghoul librarian, helped reinforce the association. The voiceovers here were final (Bill Murray’s Pete Venkman was conspicuously absent) and while the dialogue was largely comprised of incidental quips and instructions made during play, it gave the impression that Ackroyd and Ramis still have a keen sense of their characters. The gameplay itself is an interesting take on the over-the-shoulder 3D shooting that’s become the genre standard since Resident Evil 4. Small ghosts are destroyed by shots but bosses are lassoed and wrestled as they are in the films, recalling GameRepublic’s Folklore in action. While Derrick and Pete thought Ghostbusters visuals weren’t too hot at this point, I thought it looked great. Then again, as you might have been able to tell, I’m a little biased.

Related Links:

50 Cent: Get Rich or Banned By Parent Groups Trying
Film to Games: Ghostbusters is the Beginning of a (Hopefully) Beautiful Friendship


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Comments

Derrick Sanskrit said:

The visuals were in no way bad, but I've come to expect more from years of PS3 hype. I believe my comments were that I was more curious about how the "cartoony" Wii version would look in action.

And yeah, I'm still replaying that one line of Dan Akroyd's in my head. You know the one. Hilarious! Ramis was spot-on too.

I think the Sierra reps said that Bill's part was still being recorded when this build was put together, but that still didn't explain the complete absence of his character.

June 16, 2008 4:46 PM

sean said:

any thing about the wii version?

June 17, 2008 12:52 PM

John Constantine said:

Unfortunately, we didn't get to see the Wii/PS2 version in person. The Sierra folks told us that it's going to have a multiplayer focus and, as Derrick said, a "cartoony" look.

I vote for "Real Ghosbusters" character designs! Blonde Egon!

June 17, 2008 1:16 PM

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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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