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Christian Games Need Not Sucketh

Posted by Nadia Oxford

News of a "Christian" alternative to Guitar Hero has the gaming world laughing at Christians again. I can't imagine why.

"Grab the guitar and play along with top Christian bands! Shred those riffs or blast the bass…you add a unique sound to the solid Christian rock. But watch out: if you can't keep up, the artists will take a break and stop the music."


Oh yeah. That's why.

How did Christian-oriented games end up as the #1 Choice for Scared Grandmas who need a Birthday gift for sonny boy? By all rights, Christian games should kick ass. They should make you think about your own spirituality. They should make you consider the wonder of the world around us. They should not be about unconditional lollipops and dodging Sunday-shopping heathens to get to Church.

Speaking for my own upbringing, I am a Jew with a smattering of Catholicism. My mother was Irish-Catholic, but she converted. It basically means that she is one of a very few women in the world who has cooked chicken soup and matzoh balls while crying over the death of Pope John Paul the II.

Christians and Jews get lumped in together a lot, except when someone needs to cook up a conspiracy about the banks, but the truth is that Jews and Christians have very different outlooks on God, at least in my own tres observational experience. Christians are more worried about offending the Lord with foul speech or thoughts, which is how we end up with Guitar Praise. Jews are more oriented with the Old Testament, meaning we're well aware that God can fuck up our shit without giving us much of a reason. Let's just say in Hebrew school, I learned about God's power and God's glory, but not necessarily God's love. Oh, and I learned the lyrics to Guns n Roses' "My Michelle" because someone had written them on a stall in the women's washroom. That is soul music.

Since my religious learnings were not coated with a crunchy layer of feel-good, I heard all about the trials of Jacob, Moses, Issac and Abraham. I learned that they fought with God, outright disobeyed Him at times--and, overall, acted very human towards a force they were never meant to understand. I learned that God acted in turn, punishing them severely (and seemingly unfairly--hi, Job) at times. My lessons were stories, not warnings.

But there was a time when Christian authors weren't afraid to explore and question God's wrathful side, either. "Paradise Lost" casts the rebellion of Lucifer in a sympathetic light. CS Lewis' Chronicles of Narnia went as far as to suggest that all righteous men--even righteous devil-worshippers--have a place in Heaven. These sorts of thoughts are extremely taboo in mainstream Christian literature now and, apparently, "Christian games." Everybody wants to write about how walking with Jesus is groovy. Nobody wants to risk talking about their faith being tested.

The Japanese have taken on Christianity in a lot of their RPGs, but the results are blasphemous at best. Okay, maybe not, but there's a reason why Santa Claus was crucified on the wall of a Japanese department store. It's an urban legend, but a pretty persistent one.

I loved unravelling the evil Church of St Eva in Breath of Fire II (m'very first "Kill God" JRPG...sniff...), but the Bible is one of the most influential texts written in mankind's history. It still impacts humankind tremendously, America especially, but the "Bible" games produced by the people who claim to know it best are far sillier and emptier than anything the Japanese could come up with. That's not how things should be.

If nothing else, it's fun to consider how such squeaky-clean froo-froo games could be inspired by a book full of rape, violence, genocide and incest.

(So your daughters "fooled" you into sex twice, Lot. Uh huh. Sure.)

Related Links:

A++ Parents Let Their Teen Quit School To Become a Guitar Hero
Everyone Will Be Able To Rock
Warner Wants More Royalties

+ DIGG + DEL.ICIO.US + REDDIT

Comments

corky said:

nadia, you are a wonderful writer.

August 30, 2008 10:55 AM

Nadia Oxford said:

I am happy you enjoy my brainspew!

September 2, 2008 4:20 PM

John H. said:

Why do Christian games suck?

1. They have thus-far failed to learn the lesson of educational games: the game comes first, and education second.

2. Most makers of Christian games are in it to fill a niche, with a guaranteed audience, than to make a game that could stand on its own in the market.

3. "Christian" has come to mean, in the U.S. anyway, a bizarrely-distorted thing increasingly distant from its origins, regardless of how literal they claim to be, concerned with "end times" and a tub full of political baggage.  To make a Christian game, nowadays, like in that Left Behind RTS, they also have to include a particular political viewpoint, and that's even harder to shoehorn into a game template than a plain religious message.

September 4, 2008 6:21 PM

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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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