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Screen Test: Fable 2

Posted by John Constantine

For all of the hate the original Fable got for not living up to Peter Molyneux’s wild claims about how the game’s role-playing would provide a nigh on life changing level of depth and complexity, I adored it. It was a perfectly paced little nugget of fun, about fifteen hours of content, satisfying combat, and some neat (for its time) character customization. Even if it didn’t quite let you live the full hero’s life it originally promised to, it still offered some impressive opportunity for moral choice in a game world, choices whose consequences are far more interesting than the ones found in similar games five years later. I’m still not too sure what to expect from Fable 2. I feel as though its been flying under the press radar since it was announced. Even though its all but done right now, no preview or interview has given a sense of what the full game experience is going to be like. Right now, it just sounds like Fable but bigger. These screens certainly bear that out. As always, Lionhead bangs out some pleasantly exaggerated human caricatures, homey looking fantasy villages and forests, and some nice and spooky enemies. Maybe that’s why Fable 2 is still flying under the radar. Instead of being billed as a paradigm-altering juggernaut, it’s being sold as what it looks like: videogame comfort food.













(Link: Xboxygen via NeoGAF)

Previous Screen Tests:

Final Fantasy Dissidia
Fragile
Final Fantasy Versus XIII
Silent Hill Homecoming
Fallout 3
Alone in the Dark
Star Wars: The Force Unleashed


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Comments

ZStewart said:

It looks pretty.  I played the first one as a rental, right after playing Morrowind.  Unfortunately, I was not impressed.  It wasn't terrible, but it didn't have the depth I was expecting.  My character did get nice and shiny though.

September 16, 2008 8:55 PM

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