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61 Frames Per Second

Duke Nukem 3D Was Actually a Great Game

Posted by Bob Mackey

It may be hard to believe, but there was once a time when the phrase "Duke Nukem" didn't conjure up hoary old jokes by would-be Internet comedians who were known to say, "More like Duke Nukem ForNEVER, am I right!?"  Well over a decade ago, Duke Nukem was actually relevant, and Duke Nukem 3D was a creative, tongue-in-cheek alternative to id's Doom series, the aesthetic of which could only come from people who read Spawn unironically. I might have been a 14 year-old boy back when 3D came out in 1996, but I was savvy enough to recognize that Duke's over-the-top masculinity was an insincere, tongue-in-cheek take on action heroes, a la The Simpsons' McBain. The question here is, will today's 14 year-olds--who weren't even multi-celled organisms during the original release of Duke Nukem 3D--get the joke? And will anyone else care?

All of this Nukem news is relevant because tomorrow the game will be available on the XBox Live Marketplace for the pauperly sum of 800 Microsoft Points. That's a tiny price for what amounts to a lot of game, but I'm not here to tell you about the 360's faaabulous deals. In fact, I'm not even going to buy the game; my old CD still works fine, and programs like EDuke ensure that the original files I once played on my Pentium 133 will work long into the future.  The important thing to think about here is how Duke Nukem 3D was once innovative and unique; this is very hard to imagine after the franchise was left to fester with increasingly awful console ports and reimaginings, but it's true.

Though it would soon be beaten mercilessly by Quake six short months later, Duke Nukem 3D was the closest you could get to 3D without actually being 3D; yep, the game--made with the flexible, yet crashy, BUILD engine--was in that creepy, psuedo-3D world, but Duke's levels actually took advantage of the Y axis by forcing you to explore high and low on foot or jetpack (and hopefully you wouldn't vomit by looking at what was then known as a "skybox").  And with each set of levels taking place in a completely different environment, 3D was much more varied than its counterparts; it can be said that all of the best stuff in Duke was completely front-loaded, but even so, it still existed.  Shooting pool balls, flushing toilets, running film projectors, tipping strippers, breaking fire hydrants and looking at surveillance camera footage might have all been irrelevant to the actual game, but 3d Realms succeeded in making a world much more detailed and fun than the dreary Doom series.

Of course, we also have Duke's variety of goofy weapons, and the equally-goofy enemies, which may or may not come with attached social commentary (the alien cops are pig-people). There's really too much to talk about, so at the risk of running this into another blog post, I'll stop. But reflecting upon Duke Nukem 3D, I can't stop thinking about how tragic it is that 3D Realms has never been able to get their shit together for a real sequel.  Looking at how much Duke added to the FPS genre, you have to wonder if Duke Nukem Forever would have had the same innovative impact had it hit store shelves back in 2001 or whenever the hell it was first meant to be released.  Whatever the case, it could be a good thing that a new generation is being introduced to Duke; but they'll have to come to old grandpa Bob to find out why the game once blew our minds as I tell them about sitting in freshman study hall reading my own printed-out copy of the BUILD engine user's guide.  High school was very fun for me.

Related Links:

Duke Nukem Trilogy Trailer Sums Up E3 in 4 Minutes

One Crazy Summer of Arcade
Games and Motion Sickness: The Struggle To Not Toss Your Cookies


+ DIGG + DEL.ICIO.US + REDDIT

Comments

Demaar said:

DNF was supposed to be released in mid-1998. Yes, over a decade ago. They should have stuck with the Quake 2 engine and released it when they intended.

September 23, 2008 12:01 PM

About Bob Mackey

For a brief period of time I was Bull from TV's Night Court, but some of you may know me from the humor column I wrote for Youngstown State University's The Jambar, Kent State University's The Stater, and Youngstown's alternative newspaper, The Walruss. I'm perhaps most well-known for my bi-weekly pieces on Something Awful. I've also blogged for Valley24.com and have written articles for EGM, 1UP, GameSpite and Cracked. For all of my writing over the years, I have made a total of twenty American dollars. It's also said that I draw cartoons, which people have described with words such as "legible." I kidnapped the Lindbergh Baby and am looking to do so again in the future.

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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