It's the end of another year, and that can only mean one thing: it's list season. Inevitably, you're going to see top ten lists by the thousands; and, as an official member of the enthusiast press, I'm afraid I can't violate my directive. But, to make things a little more interesting, I've decided to assemble my 10 favorite games of this year in non-hierarchical form because--let's face facts--it's hard to pick a favorite. And unlike other top 10 lists, this one will be doled out to you in piecemeal over the next few excruciating days! Please enjoy.
Since I jumped on the current-gen bandwagon so late, the modern twin-stick shooter was an unfamiliar concept to me. I'd played a few of the old-school predecessors like Robotron and Smash TV, but, before picking up a 360, I didn't really understand how such limited gameplay could possibly hold my attention in our futuristic age of bells and whistles. Obviously, I hadn't yet experienced any of the Geometry Wars games at that point in time--otherwise, I would have been aware of my complete and utter wrongness. Geometry Wars 2's lack of superficial complexity is almost a necessity--with its insanely twitchy, adrenaline-pumping close calls, I don't think my brain could have handled much more than move, shoot, and bomb. And in applying these few concepts to six completely different game modes, developer Bizarre Creations makes developing stratgies a requirement for success--kind of unexpected from a game that, at first glance, looks like a screen saver gone horribly wrong.
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