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Movie to Game to Movie: Goldeneye

Posted by Bob Mackey

Like everyone else who was alive in the late 90s, I played a hell of a lot of Goldeneye for the N64; as primitive as it may seem today, Rare's take on the Bond franchise was the first console shooter to make waves in a pre-Halo world. But despite the hours and hours I'd virtually murder my friends with the world's sexiest Englishman (not my definition), the source material never really interested me. At the time, I had never seen a James Bond movie, so I wasn't exactly worried if Goldeneye was a faithful movie-to-game translation. The N64 adaptation could have included a Kart racing level, and I wouldn't have known any better.

All these years later, it's safe to say that I have Rare's version of Jimmy Bond's adventure inscribed in my brain where so much useful knowledge could be, so I thought it would be a surreal experiment to finally sit down and watch the movie I had already had a great amount of exposure to, albeit in a different form.

It was weird.

Watching Goldeneye for the first time after playing the game so much is a lot like seeing Citizen Kane after you've already watched every scene in that movie parodied on The Simpsons (another surreal experience of mine). Seeing new representations of what were once fuzzy, low-poly environments felt like I just got cataracts removed. It's a shame that this novelty wasn't enough to keep me entertained for a solid two hours, because the movie itself is not so good-- aside from certain sexy Russian programmers.

It may be hard to believe, but with Goldeneye, Rare actually made a product that outdid the source material. And they were really creative when it came to extrapolating gameplay from minor scenes in the film; the entire first level of Goldeneye is based on what amounts to about a minute of the movie. Rare also produces a lot of content from things the movie doesn't show us, and things that could have happened within the narrative of the film. All of this amounts to a much stronger story in Goldeneye's video game adaptation; since we see and do everything from the perspective of Bond, it's much more interesting.

Looking back, it's funny to see what a surprise the N64 Goldeneye was at the time; we certainly weren't expecting much from a console FPS, let alone one based on a movie that was nearly two years old. But--as I've said--the video game version of Goldeneye manages to be much more entertaining than the movie on every level; even with the N64's lack of any real sound hardware, the game soundtrack is much better and much more memorable than the film's soundtrack, which is an awkward, synthy mess.  The only good quality of the movie is that it reminded me of how much I loved the game--and that I actually wouldn't mind playing it again.

This can't end well

Related Links

The Strange Case of Hype
Common: Rare Makes Bad Games
Duke Nukem 3D Was Actually a Great Game


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About Bob Mackey

For a brief period of time I was Bull from TV's Night Court, but some of you may know me from the humor column I wrote for Youngstown State University's The Jambar, Kent State University's The Stater, and Youngstown's alternative newspaper, The Walruss. I'm perhaps most well-known for my bi-weekly pieces on Something Awful. I've also blogged for Valley24.com and have written articles for EGM, 1UP, GameSpite and Cracked. For all of my writing over the years, I have made a total of twenty American dollars. It's also said that I draw cartoons, which people have described with words such as "legible." I kidnapped the Lindbergh Baby and am looking to do so again in the future.

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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