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  • Things I Didn't Know Existed: GoldenEye: Source

    No matter how snobbish we may act about it today, if you had friends and access to video games in the late 90s, then it's likely you spent an inordinate amount of time playing GoldenEye for the N64. It's really nothing to be ashamed of; after all, until Halo came out, GoldenEye was basically the only FPS in town for consoles. Today, however, it's little more than a curious relic. Anyone going back to GoldenEye more than a decade after its release shouldn't be surprised by the slow, swimmy movement and awkward shooting mechanics of Jimmy Bond--remember, the N64 controller had no second analog stick. This means that returning to GoldenEye for an N64 nostalgia trip might not be the greatest of ideas--unless, of course, you seek out alternative methods for playing the game. And this is where GoldenEye: Source comes in.

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  • The High Cost of Gaming: Free Radical, Creators of GoldenEye, Close Doors

    Making videogames doesn’t just require ingenuity, artistic talent across a swath of disciplines, taste, and creative vision. It also requires obscene amounts of money. Even 2008’s indie poster child, Braid, took an investment of $180,000 to actually finish and distribute via Xbox Live Arcade. Making games reliant on cutting edge technology (Xbox 360, Playstation 3, and high-end PC titles) costs tens of millions of dollars and we’re starting to see the high cost of development start to take its toll on independent developers and big publishers alike. Just look at Cole’s round-up of the videogame-industry-death-toll to gain insight on just what high development cost coupled with a flagging economy can do.

    The latest casualty is particularly sad, however. Free Radical, the studio responsible for the excellent TimeSplitters trilogy, the underappreciated Second Sight, and the critical-commercial fiasco Haze, have reportedly locked their doors. The staff, according to multiple UK press outlets, has been barred from entering their offices without explanation.

    This news is tragic. Free Radical was founded by David Doak (pictured), Steve Ellis, and a number of other former Rare staffers responsible for GoldenEye 007 and Perfect Dark. But Free Radical’s greatest contribution to videogame design was paying its staff overtime.

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  • Movie to Game to Movie: Goldeneye

    Like everyone else who was alive in the late 90s, I played a hell of a lot of Goldeneye for the N64; as primitive as it may seem today, Rare's take on the Bond franchise was the first console shooter to make waves in a pre-Halo world. But despite the hours and hours I'd virtually murder my friends with the world's sexiest Englishman (not my definition), the source material never really interested me. At the time, I had never seen a James Bond movie, so I wasn't exactly worried if Goldeneye was a faithful movie-to-game translation. The N64 adaptation could have included a Kart racing level, and I wouldn't have known any better.

    All these years later, it's safe to say that I have Rare's version of Jimmy Bond's adventure inscribed in my brain where so much useful knowledge could be, so I thought it would be a surreal experiment to finally sit down and watch the movie I had already had a great amount of exposure to, albeit in a different form.

    It was weird.

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  • The Strange Case of Hype



    When is a game review more interesting than its subject? When there’s hype.

    Free Radical, the first-person shooter developer responsible for the original Perfect Dark, the Timesplitters franchise, and GoldenEye 007, are releasing their latest, Haze, this week and it has seen a flurry of coverage in the gaming press and blogosphere. Not because of the game’s release after nearly a year of delays but because it’s getting slammed in western press outlets. Haze isn’t the first marquee Playstation 3 title to see this sort of attention. Factor 5’s much maligned Lair saw the same tar and feathering when it released last August. Lair was a legitimately broken game suffering from an ill-advised decision to implement a purely motion-control interface. Its lambasting by the media became a story in itself because of Factor 5 Julian Eggebrecht’s bombastic response to the criticism. Haze received fairly positive preview coverage in the press late last year when the game was originally supposed to release, preview coverage looking at what was touted to be a close to finished product in need of final polishing. But in the intervening months, as the game has been repeatedly delayed, an air of negativity has surrounded it in news coverage. Is the reason that Haze is getting poor reviews a news story because it’s confirming everyone’s expectations? Is it any different than the downpour of perfect review scores for Grand Theft Auto 4 became a news worthy story?

    The real question: does hype, positive or negative, create news where there may not be any?

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  • Common: Rare Makes Bad Games

    Jetpac is not good. Neither is Killer Instinct, Kameo, or Captain Skyhawk. While we’re on the subject, you should also know that Perfect Dark is bad. Battletoads sucks. There. I said it. Rare makes bad games. They have always made bad games. Playing Rare’s games reminds me of having to sit next to the kid who always crapped his pants in kindergarten. You feel bad for them, you may even think they’re pretty funny, but that doesn’t mean you want to play with them.

    Banjo Kazooie 3 and Viva Piñata 2 will most likely also be bad.

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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